You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
{{#seo: |title=Vita Homebrew PC Tools (Developments) - GameBrew |title_mode=append |image=psp2rengavita.png |image_alt=psp2renga }} Psp2renga is a custom lv0 framework for Playstation Vita/TV. See [https://github.com/SKGleba/psp2renga/blob/master/README.md readme] for instructions. ==Changelog== '''v1.2''' *Changelog [NMF]: **Removed irq_handler hook, added fcmd_handler hook instead => stability++. **Added support for custom-paddr framework banks (phycont/cSRAM) => compatibility++. **Optimized code exec. *Changelog [NMP]: **Removed TaiHen requirements. **Added ussm caching (optional) => stability++. **Added support for custom-paddr commem => compatibility++. **Moved the setup payloads to venezia SPRAM. **Optimized the exploit/code exec. *Changelog [RENGA]: **Added renga_xet_bank for phycont/sram switching **Added renga_mepcpy **Now renga runs by default on PhyCont (add the _forcesram plugin to SceShell if you want all-time SRAM) **Added 3 user plugins: _settings; _forcephy; and _forcesram. **Updated the lv0loader '''v1.0''' * First Release. ==Credits== * Team Molecule for the update_sm 0x50002 exploit and help over discord. * Team Molecule for HenKaku, TaiHen and Enso. * xerpi for the vita-baremetal-loader. * CelesteBlue for the ssmgr-resume hook. == External links == * GitHub - https://github.com/SKGleba/psp2renga * Twitter - https://twitter.com/skgleba/status/1208800338993713152
Advertising: