You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
{{#seo: |title= (Plugins) - GameBrew |title_mode=append |image=ps2mda2.png |image_alt=ps2mda }} ps2gsm is a MADRVPlugin that runs on [[PogoShell GBA|PogoShell]]. You can create a ROM file containing your own composition data without a development environment. ==Features== *Backward compatible with MXDRV and MML compilers such as note.x and mxc.com. *Even if you don't have a development environment, you can create a GBA ROM file with songs as long as you have an MML compiler. *Full control of GBA sound source with PSG 3ch + Noise 1ch + PCM 8ch configuration. *PCM for SOUND3 can also be edited while checking the sound with the included tone editor (gb3pcedit.exe). *Player for PogoShell2. ==Installation== Copy mda.bin to PogoShell2\root\.shell\plugins\. Open PogoShell2\root\.shell\pogo.cfg with notepad or similar tool. Append this line <code>mda 3 mda.bin 2</code> ==User guide== Limitation: *Since it is not an X68k emulator, FM sound source cannot be used. *The PCM synthesizing part is heavy. Please optimize if necessary. *If define code_Enable* in madrv.c is set to False, the corresponding function will be turned off and it will be a little lighter. *Please be sure to check "Differences from the X68k version" because the sound source itself is completely different. ==External links== * Author's websiite - [https://web.archive.org/web/20070808005445/http://home.att.ne.jp/blue/moonlight/ http://home.att.ne.jp/blue/moonlight/] (archived) [[Category:GBA plugins for PogoShell]]
Advertising: