You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
A homebrew game/visual demo where you can create and direct the flows. == Installation == Unpack the zip file to your Memory Stick. == Controls == Analog - Move the square to draw the flow D-Pad - Generate an upward/downwaed/left/right oriented flow Triangle - Show pixels in a non persistent mode Square - The square doesn't draw Circle - The flow leads the particles toward the square Cross - The flow leads the particles away from the square L - Generate another flow R - Show the flow Select - Change colors of process_one (5 themes available) Home - Quit == Screenshots == https://dlhb.gamebrew.org/psphomebrew/images/processonepsp2.png https://dlhb.gamebrew.org/psphomebrew/images/processonepsp3.png https://dlhb.gamebrew.org/psphomebrew/images/processonepsp4.png == Compatibility == Tested with: 3.52M33-4 <br> 3.80M33-5 == Changelog == '''2008/03/31''' * Initial release. == Credits == Made with: * Days, Nights and a PSP * C * PSPSDK * triEngine, mainly triGraphics, a pspgu wrapper developped by Tomaz, InsertWittyName, and Raphael * int mcrowne_isqrt(), a fast integer based sqrt function written by Mark Crowne * int i_atan2(), a fast integer based atan2 function written by Simon Hosie Greets: PSPGEN, DEVSGEN, GENEVOIS FROM REALTECH-VR, SEB, ORU, BRUNO, UKKO_ONE, KADDD, ASDW == External links == * Author's website - http://umxprime.com/ * QuickJump - http://forums.qj.net/psp-development-forum/137994-process_one.html
Advertising: