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{{#seo: |title= (Plugins) - GameBrew |title_mode=append |image=ppssppgpihookpsp.png |image_alt=ppsspp-gpihook }} {{lowercase title}} Emulates GPI switches normally found on developer hardware only. Sometimes developers have hidden functionality behind these switches (especially with early builds) in their games. This can be everything from on-screen info to unlocking debug menus. == Installation == Place all files from release in <code>/PSP/PLUGINS/gpihook</code>. Adjust the <code>/PSP/PLUGINS/gpihook/config.ini</code> values where each key represents the respective pyhsical switch. <pre>[GPI] 0 = FALSE 1 = TRUE 2 = TRUE 3 = TRUE 4 = FALSE 5 = FALSE 6 = TRUE 7 = TRUE </pre> This works while the game is running and takes effect after a couple milliseconds! You can take a look at the log file to see live if and when a game checks for switch settings. ==Screenshots== '''Killzone Liberation (UCET-00278 v0.2)''' Setting switch 1 to TRUE enables a small menu where you can select between FPS and memory display options.<br> https://dlhb.gamebrew.org/psphomebrew/ppssppgpihookpsp-01.png '''Tony Hawk's Underground 2 (ULUS-10014)''' https://dlhb.gamebrew.org/psphomebrew/ppssppgpihookpsp-02.png ==Changelog== '''v1.0''' * First Release. ==Credits== Thanks to qwikrazor87 & Peter Lustig and greetings to the UMDatabase Discord. == External links == * GitHub - https://github.com/Freakler/ppsspp-gpihook
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