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{{#seo: |title= (Demos) - GameBrew |title_mode=append |image=aipathfindergba2.png |image_alt=Pathfinding AI }} Games AI ICA implementation. ==Features== *Real-time pathfinding for units. *Finite-State Transition Networks (FSTN) to define their behaviour. *A waypoint system in the real-time search module to simplify the pathfinding. ==User guide== D-Pad - Move cursor A - Attack command B - Move command Start - Start/Pause game ==Screenshots== https://dlhb.gamebrew.org/gbahomebrews/aipathfindergba3.png https://dlhb.gamebrew.org/gbahomebrews/aipathfindergba4.png ==External links== * GBADev - https://www.gbadev.org/demos.php?showinfo=689
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