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PSPKick is a sample-based drum machine for the PSP. It is a 12-slot drum sampler with AIFF output, and you can save your creations to a Memory Stick. ==Installation== Copy the PSPKick folder to ms0:/PSP/GAME/. To include the soundpack (by Kasson Crooker), copy the contents of the zip file to ms0:/PSP/GAME/soundpacks/. ==Controls== Select - See list of controls '''Basic Usage:''' D-Pad - Moves the cursor Cross - Place a hit, (press again) Make an accented hit Cross - Erase a hit, Turns an accented hit into a regular hit L/R - Change pattern Triangle+L/R - Change tempo (BPM) Start - Start/stop pattern playback Square+L/R - Copy/Paste a pattern Triangle+D-Pad Right - Toggle track mute Triangle+D-Pad Left - Toggle track solo Analog Up+R - Copy pattern to next empty pattern Left/Right+L/R - Accelerated cursor movement '''Lower screen:''' Analog Down - Move to lower screens (Song, Sounds, Notes, Files) Analog Up - Move to pattern editor Analog Left/Right - Move between screens (Files - Sounds - Song - Notes - Files) '''Sample Modification (if the cursor is on a note):''' Square+Analog Up/Down - Change current step's volume Square+D-Pad Up/Down - Change current step's pitch '''Sample Modification (if the cursor is not on a note):''' Square+Analog Up/Down - Change current sample's volume Square+Analog Left/Right - Change current sample's pan Square+D-Pad Up/Down - Change current sample's pitch Square+Circle - Reset current sample's volume, pan and pitch '''Notes Screen:''' D-Pad Left/Right - Move cursor left/right D-Pad Up/Down - Raise/lower note by half-step (if cursor is on a note), Move from track to track (if cursor is not on a note) Square+D-Pad Up/Down - Raise/Lower current note by octave Triangle+L - Delete step, slide rest of track to the left Triangle+R - Insert note, slide rest of track to the right Triangle+D-Pad Up/Down - Change tracks, even if cursor is on a note Square+Analog Up/down - Change step volume Square+L/R - Copy/Paste note with volume Circle on empty step - Preview sample L/R - Change pattern, following the song playback cursor if song is playing L/R - Change pattern, following the song edit cursor if song is not playing D-Pad Left/Right+L/R - Accelerated pattern switching (+/- 5 patterns) '''Sounds Screen:''' Circle - Preview sample Cross - Change sample D-Pad Left/Right (while changing samples) - Select samples D-Pad Up/Down (while changing samples) - Change sample directories Cross (while changing samples) - Keep the new sample Triangle (while changing samples) - Back out the change You can also use Square controls to modify pitch, pan and volume. '''Song Editor:''' The bottom row of numbers show the position in the song. The top row of numbers shows the pattern number to be played at each step. D-Pad Left/Right - Forward/Backward through the song D-Pad Up/Down - Change pattern number at that position Cross - Set song start position Circle - Set song end position Analog Down+Start - Start song playing where edit cursor is L/R - Scroll through song, update pattern at top Square+L/R - Copy/Paste pattern number Triangle+L/R - Delete/Insert pattern from song D-Pad Left/Right+L/R - Accelerated cursor movement '''Files Menu:''' D-Pad - Navigate menus Cross - Execute menu item Triangle -Cancel ==Screenshots== https://dlhb.gamebrew.org/psphomebrew/pspkick3.png https://dlhb.gamebrew.org/psphomebrew/pspkick4.png ==Changelog== '''3.00''' New features: * The new notes mode allows for complete melody editing. It's the icing on the cake. * Multiple song load/save. Work on 10 songs at once. * Custom user song naming. Isn't it nice to be known as a name, not a number? Use square for backspace when entering filenames. * Per step programmable pitch. This is how you make melodies. Square + up/down on any note. * Per step programmable volume. Beyond accent, make echoes, subliminal messages, and more. Square + analog up/down on a note. * Per pattern programmable pitch. Square + up/down when not on a note. * Per pattern programmable volume. Complete mixing control. Square + analog up/down on a blank space. * Per pattern programmable pan. Requested by numerous users. Square + analog left/right on a blank space. * Track Mute and Solo. We didn't have to, but we did. Triangle + left/right. * You can now change sample parameters while selecting samples. Because you deserve freedom. * You can also preview samples from sounds and notes screens with the cricle buttton. * Clear pattern added. To create you must destroy. Press all four buttons at once! * Start song play at arbitrary position from song screen. You'll wonder how you lived without it. Analog down + start. * Copy pattern to next empty pattern. At special request! Analog up + right trigger. * Song follow mode. Only for power users. Read the manual to learn how! * Each song is now stored in a .kick file. Trade them on our forums (No more song.txt and patterndata.txt). * All help screens have been updated to show help for all the new features. * Ghost cursors show your position in notes screen while editing in pattern screen. * Triggers in song screen now update the top part of the screen while scrolling through song. * Sample names and directories are now alphabetized. * Improved song and soundpack browsing. * Cursor acceleration in song, pattern and notes screens. * New menu intro song by Diallo. * 6 New soundpacks included! * A smattering of Juno samples! * Auto-trim of empty pattern data. This speeds up load and save times. Changes/Bug fixes: * Backing out of sample restores proper file. * Backing out of sample audition restores sample parameters. * Smoother sample cutoff when stopping sequencer. * Saving song as .wav improved. * Read-only and archive attributes on sample directories now ignored. * PSPKick.com website now compatible with 1.5 GHz PowerBook G4s. * Disappearing editing cursors fixed. * Start/Stop pattern while changing samples fixed. * Tapering chaser light graphic in skin fixed. * Lagged cursor when erasing fixed. * Linefeed/Carriage Return fixed in save files. * Long file names are now truncated. '''2.00''' New features: * User interface is now fully skinable and new skins can be set while using PSPKick. * Users can now create their own sound packs. * A fully functioning song mode has been implemented that allows users to chain together their patterns in any order to create full songs and save them for later. * Songs can be exported as .wav and .mid to the memory stick. * Samples can now be auditioned while the pattern is playing. * Users can now modify pitch, amplitude and panning with the analog stick. * A chaser light has been added to show place in pattern. * Name of current sample in use is highlighted. * Help screens for all 4 menus have been drawn. * Many more samples are included by musicians and composers from throughout the world. * Anti-aliased fonts are now used. * Graphics were updated with an even more futuristic look. * Two levels of Accent are now available. * Now includes User's Manual. Changes/Bug fixes: * The sound engine was completely overhauled and now runs faster, smoother and better than before. '''1.00b''' * This was the exact same as 1.00, but also included the files neccessary for firmware 1.0 users to run PSPKick. '''1.00''' * The first release of PSPkick. ==External links== * Author's website - [https://web.archive.org/web/20080214121629/https://web.media.mit.edu/~nvawter/ https://web.media.mit.edu/~nvawter/] (archived) * PSPupdates - [https://web.archive.org/web/20050707004537/http://www.pspupdates.com/2005/07/pspkick-v100-released.html http://www.pspupdates.com/2005/07/pspkick-v100-released.html] (archived)
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