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{{#seo: |title= (Game engine) - GameBrew |title_mode=append |image=pokeraycastergba2.png |image_alt=POKE Raycaster Engine }} This is a simple raycaster created based on the [https://permadi.com/1996/05/ray-casting-tutorial-table-of-contents/ Ray-Casting Tutorial For Game Development And Other Purposes] by F. Permadi. It's a fairly straightforward implementation of the basic techniques presented in the tutorial, with fixed-point math and table-based trig functions giving it speed, as well as the odd bit of assembler. This homebrew includes an sprite system for drawing in-game objects, and some floor and ceiling textures textures. This homebrew also added shading to give the graphics a bit more depth. ==Controls== '''Menu:''' D-Pad - Select dungeon A - Enter dungeon Start - Get additional information about this homebrew for GBA ==Screenshots== https://dlhb.gamebrew.org/gbahomebrews/pokeraycastergba3.png https://dlhb.gamebrew.org/gbahomebrews/pokeraycastergba4.png ==Media== '''Writing a POKEMON Raycaster Engine for Game Boy Advance using C Programming Language (DevKitAdv)''' ([https://www.youtube.com/watch?v=FFHBnv0HD5M RYOGA V.S. the ARCADE MOLE!]) <br> <youtube>FFHBnv0HD5M</youtube> ==Compatibility== Runs on emulator - up to about 15-20fps in VisualBoy Advance. It runs on real hardware too, but a little more slowly. ==External links== * itch.io - https://ry0g4.itch.io/poke-raycasting-engine * GitHub - https://github.com/jduranmaster/GBA-caster * Romhacking.net - https://www.romhacking.net/homebrew/143/
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