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{{#seo: |title= (Arcade) - GameBrew |title_mode=append |image=pfbneops4.png |image_alt=pFBNEO }} {{cleanup|article|Needs cleanup}} pFBN: Portable FinalBurn Neo is an arcade and console emulator. It is a multiplatform port of [https://github.com/finalburnneo/FBNeo FinalBurn Neo] emulator. ==Features== * Have a basic but user friendly user interface. * Use a recent rendering interface for speed and effect support. * Cross-platform and code portability. * Easy updates of fbneo core (no modifications to the original sources). * Use arm asm m68k ([https://github.com/notaz/cyclone68000 cyclone]) core on arm devices. == General Information's == <ul> <li>pFBN current DATs files are located [https://github.com/libretro/FBNeo/tree/e8694e1806d56061554b7a80f3601caeb085dedc/dats here].<br /> </li> <li><p>pFBN, as fbneo, support consoles roms. Here is the default configuration for your roms paths:</p> <pre>NAME SYSTEM SYSTEM_ID PATH ARCADE = ( "Arcade", "0x12341234", "/media/cpasjuste/Data/emulation/01_roms/fbneo-1.0.0.03-full/arcade/" ); CHANNELF = ( "Channel F", "0x21000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/channelf/" ); COLECO = ( "ColecoVision", "0x1a000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/coleco/" ); FDS = ( "NES FDS", "0x1f000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/fds/" ); GAMEGEAR = ( "Sega Game Gear", "0x12000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/gamegear/" ); MEGADRIVE = ( "Sega Megadrive", "0x0c000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/megadrive/" ); MSX = ( "MSX", "0x1c000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/msx/" ); NES = ( "NES", "0x1e000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/nes/" ); NGP = ( "Neo Geo Pocket", "0x20000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/ngp/" ); PCE = ( "PC Engine", "0x17010000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/pce/" ); SG1000 = ( "Sega SG-1000", "0x19000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/sg1000/" ); SGX = ( "PC Engine SGX", "0x17030000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/sgx/" ); MASTERSYSTEM = ( "Sega Master System", "0x18000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/sms/" ); SPECTRUM = ( "ZX Spectrum", "0x1d000000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/spectrum/" ); TG16 = ( "PC Engine TG16", "0x17020000", "/home/cpasjuste/dev/multi/pemu/cmake-build-debug/src/cores/pfbneo/tg16/" ); Copy</pre> <p>Please note that, unlike other pEMU emulators, '''you need to use [https://github.com/finalburnneo/FBNeo/blob/36092078ac2ba48acf2105d2cad8310ab2236224/src/burn/burn.h#L494 a specific system id (HARDWARE_XXX)] for each system'''. The "Arcade" system id "0x12341234" is a special case, arcade roms found in this path will get their system/id from fbneo internal drivers database.<br /> </p></li></ul> ==Media== '''PS4 9.00 - PFBneo - pEMU 5.1 (FinalBurn Alpha Emulator)''' ([https://www.youtube.com/watch?v=CCMxjLaTQ3Y goldengames]) <br> <youtube width=""640"">CCMxjLaTQ3Y</youtube> ==Changelog== '''v.6.7.1''' * common: cleanup media loading code * common: add unknown files even if it doesn't exist in gamelist.xml * common: change menus items position * common: fix games paths starting with ./ * common: fix medias paths with recalbox gamelist.xml format * common: add ability to use custom gamelist.xml file in roms folders, overriding embedded (romfs) gamelist.xml * common: add SHOW_AVAILABLE menu option to hide missing files/roms/systems from gamelist (restart required) * ui: better handling of auto screen resolution * ui: add font scaling option * ui: add aspect ratio option * ui: do not show extensions in rom list * skins: fix start and select buttons size * skins: fix option menu title position * skins: remove big skin (font scaling and aspect ratio options should be enough now) * skins: add config.cfg.override and config.cfg.override.43 support * skins: allow/fix skin override from data directory * pnes: bump nestopia to 1.52.0 * pnes: fix data paths (nestopia saves, etc...) * pfbneo: bump fbneo to latest git revision * pgen: bump Genesis-Plus-GX to latest git revision (c3f02f9c9059e7f4898dd73feac57ef610e22db0) * pgen: fix vita audio crackling (fps drops) * psnes: bump to latest git revision (153965e5f2fbb0b638868ac3fa89ff8b0363d22c) * vita, 3ds, windows: fix compilation * vita: enable cps3 driver back (OPTION_LIGHT) * vita: fix app version in sfo creation * switch(pnes): invert A/B buttons by default * switch: force 720p resolution '''v6.6''' * pfbn: support latest fbneo core (25f8e93). * pfbn: fix memory leak on stop. * pfbn: fix default dip switch values (fix red hearth, some megadrive games. * common: fix adding favorites in some cases. * common: revert roms paths to default if not available. * pnes/vita: should fix zip loading. * android: add android support (wip). Full list of changes can be found [https://github.com/Cpasjuste/pemu/releases here]. == Thanks == * Xavier for the support (http://www.consolex-bordeaux.fr/) * ScHlAuChi for all the advices, testing, and hardware support * fba/mame authors (http://www.fbalpha.com/, http://mamedev.org/) * xerpi for vita2d (https://github.com/xerpi/libvita2d) * frangarcj for vita2d shader support (https://github.com/frangarcj/vita2dlib) * people behind the vitasdk (https://github.com/vitasdk) * WinterMute and fincs, for their continue work on the Nintendo Switch * [https://www.screenscraper.fr/ screencraper.fr] == External links == * Gbatemp - https://github.com/Cpasjuste/pemu * Github - https://github.com/Cpasjuste/pemu/tree/master/src/cores/pfbneo
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