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{{#seo: |title=Switch Homebrew Games (Strategy) - GameBrew |title_mode=append |image=OpenXcomSwitch.png |image_alt=OpenXcom }} Open-source clone of the original X-Com on the Nintendo Switch. This port is based on a fork of the SDL2 branch from the original [https://github.com/OpenXcom/OpenXcom/tree/sdl2 OpenXcom]. For more information, visit the official [https://openxcom.org/ OpenXcom website]. Key differences: * Controller support, thanks to [https://github.com/Northfear Northfear] and his [[OpenXcom Vita|PS Vita port]] for point of start. * Touchscreen, switch keyboard support. * Modified software rendering functions from sdl1, which don't supported in devkitPRO. * Modified build files and scripts, to bring fluid devkit toolchain integration. * Docked and handheld recognition, screen resolution changes on game's start. == Installation == Go to releases page, and grab latest .nro executable. Obtain legal copy of XCOM: UFO Defense and/or XCOM: TFTD, for steam, files in: *UFO: "Steam\SteamApps\common\XCom UFO Defense\XCOM" *TFTD: "Steam\SteamApps\common\X-COM Terror from the Deep\TFD" Use "bin" folder from the zip file, rename it to "openxcom" and place somewhere on SD. Place openxcom.nro file to the root of this folder. Look up UFO/README.txt and TFTD/README.txt in this folder, and place data accordingly. Launch game in NON-applet mode to avoid memory insufficiency. (OPTIONAL: if you want to create forwarder DO NOT USE video capture - it causes CPU Boost bug after closing app.) == Directory locations == OpenXcom has three directory locations that it searches for user and game files: {| class="wikitable" |- ! Folder type ! Folder contents ! Folder default location |- | user | mods, savegames, screenshots | /switch/openxcom/userdir |- | config | game configuration | /config/openxcom |- | data | UFO and TFTD data files, standard mods, common resources | /switch/openxcom |} == Controls == Controls can be remapped through game's controls menu. Left Stick - Mouse move Right Stick - Map scrolling A/B - Mouse left/right button X - Inventory Y - Map L1/R1 - Switch soldiers L2/R2 - Quick save/load L3 - Ctrl mode R3 - Center on selected soldier Minus - Game menu (pause) Plus - End turn D-Pad Up/Down - Floor view up/down D-Pad Left/Right - Use weapon in left/right hand ==Screenshots== https://dlhb.gamebrew.org/switchhomebrews/images/OpenXcomSwitch-01.png https://dlhb.gamebrew.org/switchhomebrews/images/OpenXcomSwitch-02.png ==Media== '''New OpenXcom gameplay footage''' ([https://www.youtube.com/watch?v=NKGIB95-GDY OpenXcom]) <br> <youtube width="640">NKGIB95-GDY</youtube> ==Known issues== * Since there's a lot of software rendering, sometimes cpu load can be high -> fps drops. * Touchscreen handles only one-finger gestures and double-finger tap by now. * CPU boost bug when using app forwarder with video capturing option. ==Changelog== '''v1.0''' * First Release. == External links == * GitHub - https://github.com/alexart878/OpenXcom-switch * GBAtemp - https://gbatemp.net/threads/openxcom-port-for-nintendo-switch.663495/
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