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OpenHCL is a fan-made, multi-platform adaptation of [https://hp.vector.co.jp/authors/VA025956/ E. (Buster) Hashimoto's] Hydra Castle Labyrinth. It is a metroidvania game, similar to The Maze of Galious. Supported platforms include [[OpenHCL 3DS|3DS]], [[OpenHCL PSP|PSP]], [[OpenHCL Vita|Vita]] and Wii. ==Features== *240p mode for CRT televisions. *Controllable with Wiimote, Nunchuk, GameCube, and Classic Controllers. *Also playable on the Wii U. ==Controls== ===Wiimote Horizontal=== D-Pad - Move, Interact (Up) 1 - Attack 2 - Jump B - Sub-weapon attack A/Minus - Next sub-weapon Plus - Inventory Home - Menu ===Wiimote & Nunchuck=== Nunchuck Control Stick - Move, Interact (Up) B - Attack A - Jump Nunchuck Z - Sub-weapon attack D-Pad Left - Previous sub-weapon D-Pad Right or Minus or Nunchuck C - Next sub-weapon Plus - Inventory Home - Menu ===Classic Controller=== D-Pad/Left Control Stick - Move, Interact (Up) Y - Attack B - Jump A - Sub-weapon attack L/ZL - Previous sub-weapon R/ZR/Minus - Next sub-weapon Plus/X - Inventory Home - Menu ===GameCube Controller=== D-Pad/Control Stick - Move, Interact (Up) B - Attack A - Jump X - Sub-weapon attack L - Previous sub-weapon R/Z - Next sub-weapon Y - Inventory Start - Menu ==Screenshots== https://dlhb.gamebrew.org/wiihomebrews/openhclwii5.png https://dlhb.gamebrew.org/wiihomebrews/openhclwii6.png ==Media== '''OpenHCL (Hydra castle labyrinth) port for Gamecube ([https://www.youtube.com/watch?v=UppwM9sQlqU gameblabla])'''<br> <youtube>UppwM9sQlqU</youtube> ==Changelog== '''v2023.09.08''' * Wii: Fixed incorrect video mode being detected. * Other platforms have not been changed. '''2021/11/08''' *Wii: Game files will attempt to be loaded from multiple locations: ** "./" ** "sd:/apps/OpenHCL/" ** "sd:/OpenHCL/" ** "usb:/apps/OpenHCL/" ** "usb:/OpenHCL/" *Wii: WiiU - Fixed aspect ratio on 4:3 screens. '''2021/11/01''' * Fixed an oversight with the level 6 boss where it would only fall and never rise in height. * Fixed a label incorrectly displayed in the credits. '''2020/10/27''' * Thanks to @vaguerant OpenHCL now has better support for the Wii U. * The Wii U gamepad can be used in Wii VC mode. * Improved video quality in widescreen mode on Wii U. * This update only affects the Wii version, the other versions are the same as before. '''2020/08/26''' *Updated Korean font. It is now larger and easier to read. '''2020/08/05''' *Added Korean translation by @DDinghoya. '''2020/07/24''' *First release. ==Credits== Acknowledgments: * The game's graphics, design, and data files are owned by [https://hp.vector.co.jp/authors/VA025956/ Buster]. * Music - [http://www5c.biglobe.ne.jp/~mataz/ Matajuurou]. * Sound effects - [http://osabisi.sakura.ne.jp/m2/ Osabishyuuki]. * Project Quadruple D - [http://karen.saiin.net/~hayase/ Sandman]. * English translation - [https://hkcomplex.tumblr.com/ Gary the Krampus]. * Korean translation - [https://github.com/DDinghoya DDinghoya]. ==External links== * GitHub - https://github.com/JeffRuLz/OpenHCL * GBAtemp - https://gbatemp.net/threads/release-openhcl-wii-hydra-castle-labyrinth-port.570549/ * Open Shop Channel - https://oscwii.org/library/app/OpenHCL
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