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{{#seo: |title=Vita Homebrew Games (Platform) - GameBrew |title_mode=append |image=openhclvita2.jpg |image_alt=OpenHCL }} OpenHCL is a fanmade, multiplatform port of Hydra Castle Labyrinth through SDL. Hydra Castle Labyrinth, originally Meikyuujou Hydra, is a freeware Indie platformer developed by E. Hashimoto, a.k.a. Buster, and released on his website. The original game was entirely in Japanese, but saw a translation patch months after its original creation. It supports [[OpenHCL_3DS|3DS]], [[OpenHCL_PSP|PSP]], [[OpenHCL Wii|Wii]] and Vita. ==Media== '''OpenHCL - Hydra Castle Labyrinth On Psvita!''' ([https://www.youtube.com/watch?v=Tn1JZE-Wdck ThatRandomDude]) <br> <youtube>Tn1JZE-Wdck</youtube> ==Changelog== '''v2023.09.08''' * Wii: Fixed incorrect video mode being detected. * Other platforms have not been changed. '''v2021.11.08''' * Vita: Data files are now included inside of the vpk file. '''v2021.11.01''' *Added support for the Playstation Vita by using the SDL2 backend. *Fixed an oversight with the level 6 boss where it would only fall and never rise in height. *Fixed a label incorrectly displayed in the credits '''v2020.08.26''' *Added Korean translation by @DDinghoya '''v2020.07.24''' * First Release. ==Credits== The game’s graphics, design, and data files are owned by [https://hp.vector.co.jp/authors/VA025956/ Buster]. * Music - [http://www5c.biglobe.ne.jp/~mataz/ Matajuurou]. * Sound effects - [http://osabisi.sakura.ne.jp/m2/ Osabishyuuki]. * Project Quadruple D - [http://karen.saiin.net/~hayase/ Sandman]. * English translation - [https://hkcomplex.tumblr.com/ Gary the Krampus]. * Korean translation - [https://github.com/DDinghoya DDinghoya]. ==External links== * GitHub - https://github.com/JeffRuLz/OpenHCL * VitaDB - https://vitadb.rinnegatamante.it/#/info/754 * GBAtemp - https://gbatemp.net/threads/release-openhcl-vita-hydra-castle-labyrinth-port.602276/ [[Category:PC game ports on Vita]] [[Category:Vita game ports]]
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