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OpenHCL is a fanmade, cross-platform port of [https://hp.vector.co.jp/authors/VA025956/ E. (Buster) Hashimoto's] Hydra Castle Labyrinth. Supported platforms include [[OpenHCL_3DS|3DS]], PSP, [[OpenHCL_Vita|Vita]] and [[OpenHCL Wii|Wii]]. ==Controls== D-Pad - Move Cross - Jump, Confrim (in-game menu) Circle - Back (in-game menu) Square - Attack Triangle/Start - Inventory Select - Menu ==Screenshots== https://dlhb.gamebrew.org/psphomebrew/openhclpsp3.jpg https://dlhb.gamebrew.org/psphomebrew/openhclpsp4.jpg https://dlhb.gamebrew.org/psphomebrew/openhclpsp5.jpg https://dlhb.gamebrew.org/psphomebrew/openhclpsp6.jpg ==Credits== The game’s graphics, design, and data files are owned by [https://hp.vector.co.jp/authors/VA025956/ Buster]. * Music - [http://www5c.biglobe.ne.jp/~mataz/ Matajuurou]. * Sound effects - [http://osabisi.sakura.ne.jp/m2/ Osabishyuuki]. * Project Quadruple D - [http://karen.saiin.net/~hayase/ Sandman]. * English translation - [https://hkcomplex.tumblr.com/ Gary the Krampus]. * Korean translation - [https://github.com/DDinghoya DDinghoya]. ==External links== * Author's Twitter - https://twitter.com/jeffrulz2 * GitHub - https://github.com/JeffRuLz/OpenHCL * GBAtemp - https://gbatemp.net/threads/release-openhcl-psp-hydra-castle-labyrinth-port.570550
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