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{{#seo: |title=Vita Homebrew Apps (Plugins) - GameBrew |title_mode=append |image=nopspemudrmvita.png |image_alt=NoPspEmuDrm }} A plugin to bypass all PSPEmu DRM Checks, so you can play digital PSP or PS1 game backups. ==Features== *Play any PSP, PSX, NeoGeo, PC Engine or TurboGrafix16 contents without a license - Directly from the livearea, as if you got it from the PlayStation Store, no Adrenaline. *Use any PSP DLC Content (EDATs) without a license. *Use PocketStation functionality with PSX games that support it. note: requires "PocketStation App" to be installed. *Start PspEmu content without NpDrm activation. *Force __sce_ebootpbp signature file validation success (means that PSP bubbles won't be snapped out of existence upon downgrading or changing accounts). *Can use any Multi Disc game on your Vita, even if they are not within __sce_discinfo. ==Installation== The installation of the plugin consists of two parts: a kernel plugin and a user plugin. Both need to be installed for the plugin to work correctly. The file paths for the kernel and user plugins are as follow on config.txt: *KERNEL ur0:/tai/NoPspEmuDrm_kern.skprx *ALL ur0:/tai/NoPspEmuDrm_user.suprx How to install PSP game: *Copy digital PSP/GAME folder to ux0:/pspemu/PSP/GAME/. *Note that currently, [[VitaShell]] not support "Promoting" PSP games, you can use the [https://github.com/KuromeSan/VitaShell/releases author's fork] that supports this. *And on the main screen click Triangle, press "Refresh LiveArea". Notes: * This is not an eCFW and will not work with PSX2PSP or homebrew applications - only official content ([[chovy-sign Vita|chovy-sign]]/sign_np will work though). * First time startup of a game may take longer than later runs as it has to find the games decryption key, however it is cached after that and will be faster. * PSP EBOOT.PBP games dont work in adrenaline by default because adrenaline do not patch npumd drm. (can be fixed with [[npdrm_free PSP|npdrm_free PSP plugin]] by qwikrazor however). ==Media== '''NoPspEmuDrm Trailer - ([https://www.youtube.com/watch?v=SZFJUg1jvxk Silica])'''<br> <youtube>SZFJUg1jvxk</youtube> ==Changelog== '''v1.05''' *Now reads ConsoleID for rif generation from idstorage, this should hopefully fix compatibility issues with Console ID Spoofers. '''v1.04''' *Fixes a bug where games with data.psar file larger than 2,147,483,647 bytes would not work. '''v1.03''' * Now bypasses __sce_discinfo mul,ti-disc whitelist. * Fixes bug with some free drm vita games getting broken due to ecdsa patch. '''v1.02''' * Fixes a rare bug in some games that would reboot the entire psp kernel at runtime, causing NpDrm.prx patches to be removed (ex; The Power Stone Collection). * Fixes a bug with parsing rif start and end dates, in offical rif files. '''v1.01''' *Fixes a bug where cached rif would not be re-generated if was generated without activation and then you activated your console. '''v1.00''' * First Release. ==Credits== * Li - Main dev; wrote all plugin code (except crypto/), Being transgender. * Hykem - kirk_engine, used to "emulate" alot of the KIRK security co-processor functions from the PSP. * SquallATF - Wrote alot of the Chovy-Sign2/PspCrypto code that this is heavily based on; Also helped with EDAT. * TheFlow - Original NoNpDrm code- NoPspEmuDrm_kern is fork of NoNpDrm. and for the original Adrenaline v3.00, which i think i copied like 1 function from which was for reading/writing to PspEmu memory. == External links == * GitHub - https://github.com/LiEnby/NoPspEmuDrm * Reddit - https://www.reddit.com/r/vitahacks/comments/14ff5f0/release_nopspemudrm/
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