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Newo Model Viewer is a tool specifically designed for the homebrew game [[Newo Shooter Wii|Newo Shooter]] that allows users to view and test models created for the game. It is a simple program that is able to open and display Wavefront OBJ files. The application is heavily based on the guide [https://web.archive.org/web/20130704023828/http://www.dev-fr.org/index.php/topic,4870.0.html Intro à la 3D sur Wii] by EvilTroopa, which provides an introduction to 3D on the Wii. == Features == * Load and preview simple obj files. * Zoom, Scale amd Rotate model. * displays the count of faces and collision boxes. * Change background colour, light on/off. * View model as WIREFRAME, FILL + TEXTUE, COLLISION BOX, COLL + FILL + TEXT, WIRE + COLL, WIRE+FLAT OR WIRE+TEXT+FILL. * Save screenshots to screenshot folder. ==User guide== ===Requirements for loading files=== This application will only load .obj files which have normals and a single group. The OBJ file must be trianguled - quads will not work. The application will only load a texture if it has the same name as the obj file. Example; box.obj will cause box.png to load. Textures must be PNG32. Each model can only have one group and one texture. Textures can be a maximum 1024x1024 and must be a multiple of 4; [[Newo Shooter Wii|Newo Shooter]] models are centered at 0 with a maximum point of 1 and a minimum point of -1 on all axies. There is a red box which indicates the expected min/maximum size. This limit allows objects to be scaled nicely relative to each other. The "Load Model" menu reads the "model/" directory. The "Load Model 2" menu reads the "/apps/newoshooter/model/" directory. Hot swapping SD cards or USD sticks does not work. Files are only loaded at the start of the application from the device that the application is running on. '''Note:''' Application will crash or hang if the above conditions are not met. === Collision Boxes === The collision boxes are a simple AABB. They are at the center of each triangle face. An explanation of how to use them for collision detection can be found in this blog post [http://owensoft.net/project/newogame/posts/2012/03/simple-aabb-collision-detection.html Simple AABB collision detection in NewoShooter]. == Controls == All controls work for first player only. D-Pad - Rotate Model Plus Button - Options Menu / Accept 2/1 - Move Model Backward/Forward A - Switch Draw Mode B - Scale Model 1+2 - Reset Model Home - Menu ==Screenshots== https://dlhb.gamebrew.org/wiihomebrews/newomodelviewerwii2.png https://dlhb.gamebrew.org/wiihomebrews/newomodelviewerwii9.png https://dlhb.gamebrew.org/wiihomebrews/newomodelviewerwii8.png https://dlhb.gamebrew.org/wiihomebrews/newomodelviewerwii3.png https://dlhb.gamebrew.org/wiihomebrews/newomodelviewerwii4.png https://dlhb.gamebrew.org/wiihomebrews/newomodelviewerwii5.png https://dlhb.gamebrew.org/wiihomebrews/newomodelviewerwii6.png https://dlhb.gamebrew.org/wiihomebrews/newomodelviewerwii7.png ==Media== '''Newo Model Viewer v1''' ([https://www.youtube.com/watch?v=VYbaBWSZWuM Cid2Mizard])<br> <youtube>VYbaBWSZWuM</youtube> == Changelog == '''Version 1.4 2012/06/17''' * English, French, and Spanish (Google translator). * Improved menu performance, location and appearance. * New colour options, including model, ambient light, defuse and random colours (nice). * Auto spin model on X and Y. * Loading bug fix suggested by wilco2009 (of scenebeta). * Language selection menu. '''Version 1 2012/06/09''' * First release. == Credits == * Owen - C Programming . * Julian (Default Models). * GRRLIB. * Blobby models from [http://code.google.com/p/webglvisualization/ webglvisualization]. ==External links== * Author's website - http://owensoft.net/project/newogame/posts/2012/03/simple-aabb-collision-detection.html * WiiBrew - https://wiibrew.org/wiki/Newo_Model_Viewer
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