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Nazi Zombies: Portable is a Call of Duty: Zombies "de-make" powered by various enhanced forks of the Quake engine, in development since 2009. The game itself is feature-equivalent with Call of Duty: World at War on a generic level. Gameplay components are implemented with minor parity differences. Most World at War maps and their unique features are not yet represented. Various small additions and changes from Call of Duty: Black Ops are present as a means of gameplay smoothing, but not on a wide scale. NZ:P is, first and foremost, a Call of Duty: World at War remake. It was presented in the PSP Genesis Competition 2011 (Games, Talk Audience Vote winner). ==Installation== Place the "nzportable" directory into your Memory Sticks /PSP/GAME/ folder. ==Screenshots== https://dlhb.gamebrew.org/psphomebrew/nzp-2.jpg https://dlhb.gamebrew.org/psphomebrew/nzp-3.jpg https://dlhb.gamebrew.org/psphomebrew/nzp-4.jpg ==Media== ''' "Nazi Zombies: Portable" Nintendo Switch Gameplay (Call of Duty: Zombies Remake) ([https://youtu.be/4O9BXnAhvdE CypressImplex])'''<br> <youtube>4O9BXnAhvdE</youtube> Note that while the above video is demonstrating the [[NZP_Reboot_Switch|Nintendo Switch version]] of the game, all features present here are also contained in the PlayStation Portable builds. ==Credits== '''Programming:''' Blubs, Jukki, DR_Mabuse1981, Naievil, Cypress, ScatterBox '''Models:''' Blubs, Ju[s]tice, Derped_Crusader '''GFX:''' Blubs, Ju[s]tice, Cypress, Derped_Crusader '''Sounds/Music:''' Blubs, Biodude, Cypress, Marty P. '''Special thanks:''' *Spike, Eukara: FTEQW *Shpuld: CleanQC4FTE *Crow_Bar, st1x51: dQuake(plus) *fgsfdsfgs: Quakespasm-NX *MasterFeizz: ctrQuake *Rinnegatamante: Initial PS VITA Port & Updater ==External Links== * GitHub - https://github.com/nzp-team/nzportable * GitHub - https://github.com/nzp-team/NZP-Reboot * itch.io - https://nzp-team.itch.io/nazi-zombies-portable * Wololo - https://wololo.net/talk/viewtopic.php?f=26&t=6237 [[Category:PSP Genesis Competition 2011]]
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