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Nazi Zombies: Portable is a Call of Duty: Zombies "de-make" powered by various enhanced forks of the Quake engine, in development since 2009. The game itself is feature-equivalent with Call of Duty: World at War on a generic level. Gameplay components are implemented with minor parity differences. Most World at War maps and their unique features are not yet represented. Various small additions and changes from Call of Duty: Black Ops are present as a means of gameplay smoothing, but not on a wide scale. NZ:P is, first and foremost, a Call of Duty: World at War remake. ==Installation== Extract the folder inside the .ZIP archive into /switch/ and launch with Homebrew Launcher. Requires extra memory, so make sure to open HBLauncher by holding R over an installed title. ==Screenshots== {| style="width: 80%; margin-left:0em;" | https://dlhb.gamebrew.org/vitahomebrews/nzprebootvita-3.png https://dlhb.gamebrew.org/vitahomebrews/nzprebootvita-4.png https://dlhb.gamebrew.org/vitahomebrews/nzprebootvita-5.png https://dlhb.gamebrew.org/vitahomebrews/nzprebootvita-6.png |} ==Media== ''' "Nazi Zombies: Portable" Nintendo Switch Gameplay (Call of Duty: Zombies Remake) ([https://youtu.be/4O9BXnAhvdE CypressImplex])'''<br> <youtube>4O9BXnAhvdE</youtube> ==Credits== '''Programming:''' Blubs, Jukki, DR_Mabuse1981, Naievil, Cypress, ScatterBox '''Models:''' Blubs, Ju[s]tice, Derped_Crusader '''GFX:''' Blubs, Ju[s]tice, Cypress, Derped_Crusader '''Sounds/Music:''' Blubs, Biodude, Cypress, Marty P. '''Special thanks:''' * Spike, Eukara: FTEQW * Shpuld: CleanQC4FTE * Crow_Bar, st1x51: dQuake(plus) * fgsfdsfgs: Quakespasm-NX * MasterFeizz: ctrQuake * Rinnegatamante: Initial PS VITA Port & Updater ==External Links== * GitHub - https://github.com/nzp-team/nzportable * Switch Homebrew Store - https://apps.fortheusers.org/switch/NaziZombiesPortable
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