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{{#seo: |title=Vita Homebrew Games (Platform) - GameBrew |title_mode=append |image=nxengineevovita2.jpg |image_alt=NXEngine-evo }} NXEngine EVO is a re-implementation of Cave Story ported to the PS Vita. The port is built based on [http://nxengine.sourceforge.net/ NXEngine], which is an open source reproduction of the original Cave Story engine created by Caitlin Shaw. ==Features== *Differences from the original NXEngine: **Port to SDL2 (thanks to PIlin). **More resolutions and proper widescreen support up to Full HD (thanks to EXL). **Animated character portraits. **Modern main menu. **Credits graphics specific to the Mimiga Mask ending. **Localization support. **Force feedback support. **Custom soundtrack support. **Initial mod support. **Vita/Switch versions. **Cleaner and partly-refactored code. **Tons of gameplay-related bugfixes. **Removed built-in data extractor. **Removed replays, as they were buggy/not implemented anyway. ==Installation== Install the VPK on your homebrew enabled PS Vita or PSTV. Vita data directory is ux0:/data/nxengine/. Mods go in ux0:/data/nxengine/data/mods/. Ogg music goes in ux0:/data/nxengine/data/. (mods made for cs+ or freeware version are not supported.) When upgrading from older versions on some platforms, old save files can be found in dir + nxengine-evo. ==Screenshots== https://dlhb.gamebrew.org/vitahomebrews/nxengineevovita3.jpg https://dlhb.gamebrew.org/vitahomebrews/nxengineevovita5.jpg https://dlhb.gamebrew.org/vitahomebrews/nxengineevovita6.jpg ==Changelog== '''v2.6.5''' *Fixed crash on PSVita in core fight. *Greatly improved perf on Vita with new SDL2 port. *RTL text support and Arabic and Korean translations. *Greatly improved organya playback and interpolation support, thanks to @alula. *Simple mods support (you can find Seriousface's boss rush mod in assets). *Light effects (toggleable). *Lots of AI/Weapons/etc. fixes. '''v2.6.4''' *Tons of gameplay/weapons/ai fixes and optimizations (yes, boost jumping works now). *Animated portraits. *Strafing, configurable OK/Cancel. *Support for custom soundtracks and playlists. *Configurable SFX/Music volume. *Vita port. *Switch port. *Out-of-bounds tiles support to make maps look better on high/widescreen resolutions. *Dynamic title backgrounds based on 260.rec. *New improved and accurate Organya/Pixtone player and overall refactored soundmanager. *Refactored and cleaned up renderer (should make porting to libretro/whatever easier). *Initial mod support (couple of mods are coming later). [https://github.com/nxengine/nxengine-evo/releases Release notes.] ==Credits== Vita icon based on art by [https://www.deviantart.com/clockworkinc ClockWorkInc]. ==External links== * GitHub - https://github.com/nxengine/nxengine-evo * Reddit - https://www.reddit.com/r/vitahacks/comments/odglan/release_nxengineevo_cave_story_engine_265/
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