You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
NXEngine-evo is an enhance verision of the [https://nxengine.sourceforge.io/ NXEngine engine] by Caitlin Shaw. It is an open-source engine of Cave Story/Doukutsu Monogatari using the data files from the original freeware game engine. Differences from the original version of NXEngine: *Port to SDL2 (thanks to PIlin). *More resolutions and proper widescreen support up to Full HD (thanks to EXL). *Animated character portraits. *Modern main menu. *Credits graphics specific to the Mimiga Mask ending. *Localization support. *Force feedback support. *Custom soundtrack support. *Initial mod support. *Vita/Switch versions. *Cleaner and partly-refactored code. *Tons of gameplay-related bugfixes. *Removed built-in data extractor. *Removed replays, as they were buggy/not implemented anyway. This port is a fan creation and is not related to Cave Story+ (published by Nicalis and being an actual, official Switch game). You can find more information about Cave Story on the [https://www.cavestory.org/game-info/about-cave-story.php Tribute Site]. ==Installation== Place the .nro to the <code>/switch/nxengine/</code>. Data dir is <code>/switch/nxengine/</code>. Mods go in <code>/switch/nxengine/data/mods/</code>. Ogg music goes into <code>/switch/nxengine/data/</code>. (mods made for cs+ or freeware version are not supported.) When upgrading from older versions on some platforms, old save files can be found in that dir + <code>nxengine-evo</code>. ==Controls== D-Pad - Movement A - Fire B - Jump X - Map Y - Enter L/R - Change Weapons Minus - Pause/Menu Plus - Inventory ==Screenshots== https://dlhb.gamebrew.org/switchhomebrews/nxengine3.png ==Changelog== '''v2.6.5''' *Fixed crash on PSVita in core fight. *Greatly improved perf on Vita with new SDL2 port. *RTL text support and Arabic and Korean translations. *Greatly improved organya playback and interpolation support, thanks to @alula. *Simple mods support (you can find Seriousface's boss rush mod in assets). *Light effects (toggleable). *Lots of AI/Weapons/etc. fixes. '''v2.6.4''' *Tons of gameplay/weapons/ai fixes and optimizations (yes, boost jumping works now). *Animated portraits. *Strafing, configurable OK/Cancel. *Support for custom soundtracks and playlists. *Configurable SFX/Music volume. *Switch port. *Out-of-bounds tiles support to make maps look better on high/widescreen resolutions. *Dynamic title backgrounds based on 260.rec. *New improved and accurate Organya/Pixtone player and overall refactored soundmanager. *Refactored and cleaned up renderer (should make porting to libretro/whatever easier). *Initial mod support (couple of mods are coming later). == External links == * GitHub - https://github.com/carstene1ns/nxengine-evo/tree/switch-port * ForTheUsers - https://apps.fortheusers.org/switch/nxengine * Switch port by carstene1ns - https://gbatemp.net/threads/nxengine-cave-story-doukutsu-monogatari-reimplementation.503313/
Advertising: