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<!--bin: release post--> <!--date: bin--> Python scripts for converting the NUD files used by Namco for 3D models in the Wii U version of Super Smash Bros. (sm4sh). '''Note:''' May not work with newer 3DS Max version. == User guide == === NUD Vertex Injector === Requirements: * 3DS Max for model import. * Python 2.7 for running the provided scripts. Model Import: * Requires 3dsMax. * Run the SSB4_NDP3_FOR_INJECT script. * Click the import button. * Open the NUD File. Exporting Edited Vertices: * Run the VertExport script. * Provide a location to save vert.csv. Vertex Inject: * Use the nudVertex.py script with the command: <code>nudVertex.py Vert.csv model.nud</code>. === Material Editor === Download and extract the MaterialEdit_2.zip. Extracting Attributes: * Copy the model into a folder. * Drag model.nud onto extract.bat. * An out.csv file will be generated (ensure it's not 0kb). Editing Attributes: * Use a text editor to modify values inside out.csv. * Identify items to edit using a 3D editor and find the poly number. Attribute Inject: * Drag model.nud onto inject.bat. '''Note:''' The X_2.py is a more user friendly version that has a float of 1.0 to be 255 or close to how web colors work. == Credits == NUD Vertex Injector: * Made originally by [https://gbatemp.net/members/308408/ @soneek] and updated @mariosonicds(Twitter @smb123w64gb) * Special thanks to [https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html RandomTalkingBush] for the original Import script and [https://github.com/danrouse DanRouse] for Python conversion and optimization. Material Editor: * Big thanks to Random Talking Bush for the update. ==External links== * GBAtemp - https://gbatemp.net/threads/release-nud-vertex-injector.422999
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