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NDS-NetworkedInput is a cross-platform remote controller, allowing user to use NDS or 3DS as a controller for any device. It is a fork of Louisvh's [[NDS-controller 3DS|NDS-Controller]] application. ==Features== * NDS Version. * 3DS Version. * Example, (mostly) portable debug server. * Replace all in-app references to the old name. * Linux UInput server, also works in Android under Termux, requires root (still needs proper rebinding). * Windows WinUser server (experimental support, same rebinding issue). * (Mostly) portable C library. ** Successfully verified it's correct compilation and functioning on Linux, *BSD, Mac, and Windows. ** Windows requires adding -lws2_32 to the linker arguments. ==User guide== ===Server=== * Example Server - Build the example server (nds_debug_server.c) using your favorite C-compliant compiler. * Windows - Build the Windows server using your favorite C-compliant compiler. * Linux - Use your favorite C-compliant compiler to build (make sure it is in a Linux system or with a cross-compile toolchain for Linux). * Android - An old binary is included. Currently not buildable because of outdated libraries (source [https://github.com/Louisvh/NDS-controller-android-host here] if you want to help). Include the library (nds_server_library.h) in your project and look at the example server for usage. ===Client=== * NDS - Use the prebuild .nds or build it yourself using devkitARM. * 3DS - Use the prebuild .cia or build it yourself using devkitARM. ==External links== * Gitea - https://gitea.com/Nomagno/NDS-NetworkedInput * GitHub - https://github.com/Nomagno/NDS-NetworkedInput * GBAtemp - https://gbatemp.net/threads/nds-networkedinput-cross-platform-remote-controller.591105
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