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Minicraft DS Edition is a fan port of [http://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=398 Minicraft] for the Nintendo DS. It is a 2D top-down action game originally designed and programmed by Markus Persson, the creator of Minecraft, for a Ludum Dare, a 48-hour game programming competition in 2011. ==Features== * Loading screen. * Separate button used for interacting with furniture. * New level map on the bottom screen. * Inventory changes: ** Selecting an item in the inventory doesn't move it to the top. ** Move button for moving items in inventory. ** Opening the inventory doesn't place the cursor at the top. ** Cursor is placed on the active item instead. ** Item wheel and cycle with L/R. * Active item name moved to the bottom screen. * Lighting is lower resolution (1/3). ==User guide== Similar to Minecraft, you roam an infinite world and must find resources, fight enemies, and build a home. The goal of the game is to kill the Air Wizard, the boss of the game. ==Screenshots== https://dlhb.gamebrew.org/dshomebrew/minicraftds3.png https://dlhb.gamebrew.org/dshomebrew/minicraftds4.png https://dlhb.gamebrew.org/dshomebrew/minicraftds5.png https://dlhb.gamebrew.org/dshomebrew/minicraftds6.png <!--BEGIN Online Emulator Section--> ==Online emulator== {{EmulatorJS Main |width=515px |height=384px |EJS_backgroundImage=https://www.gamebrew.org/images/b/b5/Minicraftds2.png |EJS_core=desmume2015 |EJS_gameName=Minicraft DS Edition |EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/minicraftds.7z }} {{DS Control Settings}} <!--END Online Emulator Section--> ==Changelog== '''v1.0.0 beta-3''' *Save files *Input repeat support (Holding down buttons can repeat actions) *Basic touch support for inventory management *Hotbar selection wraps *Updated item swapping logic to shift items instead of swap *Performance Improvements **Removed random ticks from sky level **Rendered sprites reduced by using a secondary spritesheet with 16x16 tiles **Lighting optimizations ***Distance calculations are cached ***Every other non corner lava tile is skipped ***Larger storage type used for faster access **Bottom screen UI will recycle pixels from previous frames **Lava + Water tiles recycle RNG values during render **Tiles that spread check neighbors before generating random numbers **Mobs further than 48 tiles from the player will immediately despawn **Improved bounded random number generation using standard library distribution classes *Fixed LevelTransition *Fixed palette issues causing colors to become black *Fixed game loop timing *Fixed random numbers used for particles *Fixed furniture item deletion bug '''v1.0.0 beta-2''' * Fixed LightMask's mismatched color. * Removed blank subtitles. '''v1.0.0-beta''' * First public version. ==External links== * GitHub - https://github.com/ArthurCose/Minicraft-DS-Edition
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