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{{#seo: |title= (Simulation) - GameBrew |title_mode=append |image=mineboyadvancegba2.png |image_alt=MineBoyAdvance }} MineBoyAdvance is a 2D voxel game inspired by Minecraft with "infinite" random terrain. Built from 3DSage's GBA template. This game was submitted to the GBA Jam 2022. ==User guide== Chunks only save if you break/place 3 blocks or place a special block. ==Controls== D-Pad - Move/Break/Place A - Go into Place Mode B - Go into Break Mode R - Aim Down (to Place and Break blocks at Ground Level with Left or Right Keys) L - Aim Up (to Place and Break blocks at Eye Level with Left or Right Keys) Start - Shift selected Inventory slot to the right Select - Shift selected Inventory slot to the left Hold A+Start+Select for 3s - A New Random World will be generated on restart (the first world generated is always the same) ==Screenshots== https://dlhb.gamebrew.org/gbahomebrews/mineboyadvancegba3.png https://dlhb.gamebrew.org/gbahomebrews/mineboyadvancegba4.png ==Compatibility== Works on emulator (tested with mGBA). ==Changelog== '''2022/12/02''' *I did fix some bugs in the port that I missed in the GBA version and the world saves are now 977kB instead of 32kB. *Also, instead of a max number of enemies of 6 it is now 8. ==External links== *itch.io - https://sulsadood.itch.io/mineboyadvance * GitHub - https://github.com/sulsadood/MineBoyAdvance [[Category:GBA Jam 2022]]
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