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A WIP save editor for Metroid Dread. Currently, editing of the <code>PLAYER_INVENTORY</code> section in common.bmssv will allow for changing various equipment information, such as Missiles, Beams, Suits, Abilities, and Min/Max Energy, Missiles, and Power Bombs. ==User guide== Get your game save from your Switch using your choice of save tool (e.g. [[Neumann Switch|Neumann]], [[EdiZon Switch|EdiZon]], [[Checkpoint Switch|Checkpoint]], [[JKSV Switch|JKSV]]). Copy your save to PC either using FTP or manually (please keep a backup of your save file just in case). Run the executable MetroidDreadSaveEditor.exe, then click "Open File". Browse to the location of the <code>common.bmssv</code> file you wish to edit, then click "Open". The values from PLAYER_INVENTORY will then be loaded. After making the desired changes, click "Save File". The loaded <code>common.bmssv</code> will be overwritten with the new values. Copy the save back to your Switch. ==Screenshots== https://dlhb.gamebrew.org/switchhomebrews/metroiddreadsaveeditornx.png ==Changelog== '''2021.10.29.0''' * This is the first release of the save editor for Metroid Dread. Currently, editing is limited to only the PLAYER_INVENTORY section in common.bmssv. == External links == * GitHub - https://github.com/KhaosVoid/MDSaveEditor
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