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This is a full undub patch of Rockman ZX Advent, also known as Mega Man ZX Advent, a 2D platformer published by Capcom for the NDS in 2007. The patch is done by transferring voices, videos and graphics from the Japanese into the American ROM. All in-game terminology was restored to original (Rockman, Repliroid, Irregular, Livemetal, etc). ==Features== * Every piece of original Japanese voice acting is present. * Same as the [[Mega_Man_ZX_Undub|ZX undub patch]], all in-game terminology is restored to original. * Did you know that even the English dub of this game left out the voicing of some dialogues that are voiced in the Japanese version? Mainly it's briefings characters recieve upon entering a new area. These are restored too. ==Installation== {| class="wikitable" style="width: 600px;" ! colspan="2" | Game information |- ! style="width: 20%;"|Japanese title |ロックマンゼクスアドベント |- !Aliases |Rokkuman Zekusu Adobento |- !English title |Rockman ZX Advent, Mega Man ZX Advent |- |colspan="2"| |- ! colspan="2"| ROM information ([https://datomatic.no-intro.org/index.php?page=show_record&s=28&n=1211 No-Intro]) |- ! style="width: 20%;"|File | Rockman ZX - Advent (Japan) |- !SHA-1 | E0B869B83FE6B56EE11D2FE53A6464FAE50303C1 |- !CRC32 | 89C919BC |- |} Release contains the patch, readme and patching tool (for Windows only). To apply the patch: * Copy a Japanese ROM file of Rockman ZX Advent in the patch folder. * Rename your ROM to zxa.nds. * Run Patch ZX Advent.bat. * You will now see the undubbed ROM file named zxa_undub.nds next to your original file. ==User guide== ===Translation notes=== Due to English game script being much longer than the Japanese one, not all dialogue boxes ended up having an associated voice clip. It doesn't mean some clips are lost. It just means that some blocks of text which fit into one box in Japanese, now have to be split in two due to a longer text (Japanese text is much more compact than English). The voice for such two split blocks plays during the first of them, so if you wanna hear everything, don't scroll the dialogues too fast. Technically, this is fixable by completely rewriting all the game's text to fit the original number of blocks, but no volunteers thus far. ==Screenshots== https://dlhb.gamebrew.org/dshomebrew/zxaundub3.png https://dlhb.gamebrew.org/dshomebrew/zxaundub4.png https://dlhb.gamebrew.org/dshomebrew/zxaundub5.png https://dlhb.gamebrew.org/dshomebrew/zxaundub6.png ==Media== '''Rockman ZX Advent (Mega Man ZX Advent) Undub Preview''' ([https://www.youtube.com/watch?v=f63UpKC-HoE Geo]) <br> <youtube>f63UpKC-HoE</youtube> ==Compatibility== The undub was tested and confirmed fully working on DeSmuME and Acekard 2i flashcart. ==Credits== Tools used: * Solid One's [https://github.com/leomontenegro6/megaman-zx-advent-traducao-ptbr/tree/master/tool Mega Man ZXA text dumper/inserter tool] for dealing with game text scripts. * [https://github.com/leomontenegro6/megaman-zx-traducao-ptbr/tree/master/asm DiegoHH's tool] for unpacking and repacking subtitle files from ZX/ZXA. * [https://www.romhacking.net/utilities/109/ Tile Molester] for editing graphics. * [https://www.romhacking.net/utilities/793/ DSLazy] for ROM packing/unpacking. * [http://www.jedit.org/ jEdit] for convenient text editing. * [https://www.romhacking.net/utilities/818/ Crystal Tile 2] for uncompressing and recompressing the arm9.bin. * [https://mh-nexus.de/en/hxd/ HxD] and [https://www.romhacking.net/utilities/219/ Translhextion] for some hex editing. Thanks to: * Solid One for his great help and support, and also tools he wrote for modifying this game. * DiegoHH for useful tools he developed. * denim for helping bypass the arm9.bin compression. * Geo a.k.a. illuminor a.k.a geo-kun for putting this together, which took much more time and effort than it may seem. ==External links== * GBAtemp - https://gbatemp.net/threads/rockman-zx-advent-mega-man-zx-advent-full-undub.492716 * Romhacking.net - https://www.romhacking.net/hacks/4814 [[Category:DS homebrew rom hacks]]
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