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MegaMan Armada is a MegaMan game by fans, for fans. Grab three friends and jump-and-shoot your way through several familiar levels - remixed for 4-player arcade action. Tired of playing as the Blue Bomber? Then take on the Robot Masters as Mario, Solid Snake, Vegeta, and many other characters. ==Features== *Classic 2D platforming. *Remixed levels and bosses from MegaMan games. *4-player local co-op! #Multiplayer for days. *Over 70 playable characters, and counting. *Playable on any system that supports OpenBOR (Android, PC, Dreamcast, Wii, PSP, etc). ==Installation== Simply use the eboot provided in .7z. Place ZGundam.pak into PSP/Game/OpenBOR/Paks/. ==User guide== ===Charter movelist=== Key Legend & Definitions: *D - Down. *J - Jump. *A - Attack. *"I-Frames" - Specific frames in an animation where the character cannot take damage period, AKA is invincible. Playable characters are divided into four Styles: Shooter, Slasher, Mixed, Unique. Shooter (traditional Mega Man gameplay): *A - Shoot; fast bullet travels to the end of the screen, low damage. *D+J - Forward slide. *I-Frames for the first half of the slide animation. Slasher (quick, close-range gameplay): *A - Slash; short range, high damage. *Run by double tapping a direction and holding it. *Takes 25% less damage . Mixed (contains elements from both Shooters and Slashers): *A - Shoot; slow bullet travels mid-range and then disappears, does more damage than Shooter bullets but less than slashes. *D+J - Backward slide. *I-Frames for the first half of the slide animation. Unique: *Characters with properties and movesets different from Shooters, Slashers, and Mixeds. *Please refer to unique-movelist.txt for more information. ==Screenshots== https://dlhb.gamebrew.org/psphomebrew/megamanarmadapsp3.png https://dlhb.gamebrew.org/psphomebrew/megamanarmadapsp4.png https://dlhb.gamebrew.org/psphomebrew/megamanarmadapsp5.png https://dlhb.gamebrew.org/psphomebrew/megamanarmadapsp6.png https://dlhb.gamebrew.org/psphomebrew/megamanarmadapsp7.png ==Media== '''Untitled Mega Man test #1''' ([https://www.youtube.com/watch?v=obTpZ2hoD-k NickyP615]) <br> <youtube>obTpZ2hoD-k</youtube> ==Changelog== '''0.1.4 ''' *Improved physics when walking off of a ledge, can now control horizontal movement. *Improved physics for all characters that can jump on enemies; can now control horizontal movement after bouncing off enemies. *Added mode: Stage Select; removed individual Robot Master stages from the main menu. Choose them from the stage select screen!. *Added stage: FrostMan. *Added stage: GutsMan. *Added playable character: Klonoa [Mixed]. *Added playable character: Beat (Jet Set Radio) [Shooter]. *Added playable character: Trunks [Slasher]. *Added playable character: Falco [Mixed]. *Added playable character: Inkling Boy [Shooter]. *Added playable character: Pokemon Trainer Red [Unique]. *Added playable character: IronMan [Mixed]. *Added playable character: Ken [Unique]. *Added playable character: Terry Bogard [Unique]. *Added playable character: Cammy [Unique]. *Added playable character: Bub [Mixed]. *Added playable character: Bob [Mixed]. *Updated all [Mixed]-type characters: increased shot damage power, increased shot distance. *Updated Ryu: increased power of special moves; increased defense modifier to 20%; replaced Super Armor with I-Frames. *Updated Captain Falcon: increased defense modifier to 20%; can now run; added Falcon Kick. *Updated Sonic: decreased defense modifier to 15%; moveset now similar to Rainbow Dash, see unique-movelist.txt for details. *Updated Mario: increased jump damage power; updated pain sprite. *Updated Luigi: increased jump damage power. *Updated Yoshi: increased jump damage power. *Updated Scrooge McDuck: increased jump damage power; changed ground attack, see unique-movelist.txt for details. *Updated Shovel Knight: increased jump damage power. *Updated Rainbow Dash: increased defense modifier to 15%. *Updated Donatello: increased the length of his bo staff sprite. *Updated Simon/Richter: decreased the height of the axe subweapon trajectory, increased the distance. *Updated Gunstar Red and Blue's walk cycle. *Updated Arcade Mode: changed the order in which stages appear. *Updated unique-movelist.txt. *Changed the order in which characters appear in the Character Select screen; sorted by MegaMan series, video game, then TV/comic. *Fixed the hitbox and attackbox on a certain enemy. *Fixed an issue where certain enemies would stop in front of players without attacking; as well as other misc. enemy adjustments. *Slightly updated MetalMan's stage, raised the floor in the beginning by one pixel. ==External links== * GameJolt - https://gamejolt.com/games/mega-man-armada/178576
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