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{{#seo: |title=GameBrew |title_mode=append |image=margopuzzlegbc.png |image_alt=Margo Puzzle }} Port of the [https://demozoo.org/productions/267080/ ZX Spectrum game] of the same name. It was entered into Bung Enterprises 2nd Gameboy Coding Competition. ==User guide== ===Main menu=== When the game begins, after company and team logos, you can see a small menu with three options: *START - Begins the game. *LEVEL: EASY - Toggles between EASY and HARD difficulty. *CREDITS - Displays information about the creators. Once a level is chosen, the game begins. All game process are controlled with cursor (shinning arrow). ===Game interface=== Main game elements: *TIME/ENERGY Bar - Located on the left side of the screen, this bar displays the remaining time. *MAGIC STONE BARRIER - At the center of the screen is the main game area, with 36 colored, numbered stones arranged in the barrier. *HEART - In the top-right corner, a heart icon shows the current number of lives remaining. *SHAFTS - Below the lives indicator, a schematic displays four different shafts where you must place stones from the barrier. *HANDS - Further below the shafts is the hands area, which holds one stone at a time. Button functions: *BACK - Returns a stone from hands to the barrier. This option will decrease energy level (not available on HARD difficulty). *STOP - Restarts the game and returns to the main menu. *REFRESH - Randomly regenerates the barrier, all the stones will be replaced in random order. This will reduce the number of lives. *MUSIC - Toggles the background music on or off. ===Game rules=== There are 4 rules: *Complete the level by placing all stones into the shafts. *Place stones in the order from 1 to 9, one per shaft. *You can place any rightmost stone from the barrier to the shafts. *You can move the stones at the barrier by taking a stone to the hands area and then placing it in an empty field, where there is a stone with the same number on the left. Please note that if you move a stone into the shaft while there is already a stone in the hands area, the stone in the hands area may get stuck and cannot be removed unless there is a suitable spot to move it to. ==Screenshots== https://dlhb.gamebrew.org/gbhomebrews/margopuzzlegbc4.png https://dlhb.gamebrew.org/gbhomebrews/margopuzzlegbc5.png ==Credits== Margo Puzzle: *Code - Arseniy Astapenko. *Graphics - Alekhsei Golubtsov. *Music, SFX - Brian Farkas. Presented by Cosmigo 1999. Original ZX-Spectrum game released by Fatality 1997. ==External links== *Author's website - [https://web.archive.org/web/20011207200437/http://fatality.8m.com:80/ http://fatality.8m.com/] (archived) *Bung Enterprise - [https://web.archive.org/web/20010121105700/http://www.bung.com.hk:80/GBCodingCompetition/2ndGBCodingCompetition/2nd_results.htm http://www.bung.com.hk/] (archived) *Demozoo - https://demozoo.org/productions/179435/ [[Category:2nd Amateur GameboyTM Format Games Coding Competition]]
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