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{{#seo: |title=Vita Homebrew Games (Game engine) - GameBrew |title_mode=append |image=march22luavita2.jpg |image_alt=March22 Lua }} A port of March22 Interactive Novel engine to Lua for use with the LÖVE framework. ==User guide== Works with LÖVE out of the box. Clone the repo and drag the folder onto the love2D executable. If you are porting - Process the scripts with RPYtoLua (uses so doesn't compile on Linux). Doesn't like indentation. If you are developing - Write your scripts in the [https://raw.githubusercontent.com/Slynchy/March22/master/scripts/START_SCRIPT.txt March22 format] and refer to [https://github.com/Slynchy/March22/blob/master/m22_DESIGN_DOCUMENT.md documentation]. Compile using M22toLua. If you want Visual Novel or PS Vita support, clone the appropriate branch. ==Changelog== '''v0.6.7''' * Fixed bug/typo with active music in savegame. * Long-text support from RPYtoLua. '''v0.6.6''' * Added active music to savegame. * Multiple script support: ** Checks if iscene exists in current script; if not, loads necessary script then jumps to it. ** Seems to work on PC, don't know about PSVita yet. ** Needs more assets to really test, though. * Updated RPYtoLua: ** Outputs .lua files instead of .rpy.lua files (because it breaks the crap out of love2d). ** Working on an automated installer script so as to not violate Katawa Shoujo's license (see installer folder). '''v0.6.5''' * Wrapper for LÖVE: ** Means can dev on PC/Mac/Linux without a PSVita. ** Still needs PSVita for debugging console-specific stuff though. * Added explicit garbage collection in hopes it fixes running out of RAM. * Fixed savegames only working when saved during narrative. * Todo: ** Add active music to savegame. ** Test multiple script deployment. ** Music file streaming from storage as opposed to preloading. ** Update RPYtoLua to remove .rpy from end of script name so it doesn't end up as "file.rpy.lua". *** Breaks love2d for some reason. '''v0.6.3''' * Decision trees: ** Handled by imachine.lua. ** Scripts call "MakeDecision()" with the appropriate parameters. ** This function hijacks the framebuffer to draw the decisions onscreen. * Saving/loading: ** Works well enough for one load, but fails at line 172 (one of the music tracks) for the script. ** Probably a RAM issue; some sounds not getting freed properly? ** Should try and stream from storage instead of preloading.. * New RPYtoLua specifically for compiling imachine.lua. '''v0.5.0''' * Fixed every bug listed on the first binary release: ** Refer to that buglist; it pretty much is the changelog for this version. '''v0.4.0''' * Added fadein/out for drawcharacter and clearcharacter. * Added typewriter effect. ** Breaks unicode characters. * Improved stability of RPYtoLua when it comes to animations. '''v0.3.5''' * Added per-script loading of character sprites to RPYtoLua. ** And subsequent drawing/clearing to March22-Lua. ** Garbage cleanup was already in place? Need to verify. * Improved new-script loading to be more stable. * Probably some other stuff; I forget. '''v0.3.0''' * Added ability to load new scripts. * Improved RPYtoLua stability. * Added garbage cleanup to loading new script (unloads graphics/sounds from [V]RAM). * Added function to add characters to screen. ** Uses "twoleft", "offscreenleft" and "center" for positioning. ** This needs to be added to RPYtoLua though. ** Also needs animation. '''v0.2.0''' * Improved script loading. * Added a loading bar function. * RPYtoLua. ** C++ program that converts RPY script to March22-Lua-compliant Lua script.. ** Currently only converts dialogue and sound/background changes, with no transition. ** Requires setup to charnames and charnames_fixed, similar to RPY-eBook. * Other stuff I probably forgot. '''v0.1.0''' * Initial commit. ==Credits== *[https://love2d.org LÖVE] (love2d) . *[https://github.com/renpy/renpy Ren'Py]. *[https://github.com/Rinnegatamante/lpp-vita lpp-vita] by Rinnegatamante. ==External links== * GitHub - https://github.com/Slynchy/March22-Lua * Wololo - http://wololo.net/talk/viewtopic.php?f=116&t=47068 [[Category:PC game ports on Vita]] [[Category:Vita game ports]]
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