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LumiDS is a Lumines clone for the Nintento DS, a puzzle game originally released on the PSP. Its written in C++, using libnds and Chishm's FAT library. ==Installation== '''Note:''' Download contains binary only, in order to play you will also need the data files (original link no longer available). Copy the data folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file. ==User guide== Arrange blocks in groups of four in a square to mark them. Marked blocks are removed by the sweep bar. Arrange more blocks next to each other that are marked to get a higher sweep bonus. The level will progress with each sweep of 7 or more blocks. ==Compatibility== It currently runs on the following carts: GBA MP CF <br> M3 CF <br> Supercard CF <br> ==Known issues== The current version is an Alpha release. It is playable, but contains bugs and is missing features (such as a menu and many effects). ==Changelog== '''0.2A''' * Added music. The song will automagically cycle itself during game play. * Added sound effects. * Replaced default arm7 lib with custom one. * Hacked around a bug that caused the sweep bar to display under the blocks. (Someone PLEASE fix glOrtho. Please? * Loading screen now unloads itself. * Added block queue on the top screen * Blocks marked but not swept now properly un-mark after the sweep has finished. * Numerous gameplay bug fixes. '''0.1A''' * Initial release. ==Credits== Special thanks to Chishm (FAT driver code). Everyone in #dsdev on EFNet. ==External links== * Author's website - [https://web.archive.org/web/20071028120032/http://www.fireslash.net/index/pages/lumids http://www.fireslash.net/index/pages/lumids] (archived)
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