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<!--bin: github--> <!--date: github--> {{obsolete}} [[Loadiine Wii U|Loadiine]] is a Wii U homebrew that can launch game backups from an SD card. Its GUI is based on the Wii U GX2 graphics engine. Loadiine runs exclusively in offline mode. It is also region-free, enabling cross-region play, though occasional file edits may be necessary. '''Note:''' Deprecated. It is recommended to use [[WUP Installer GX2 Wii U|WUP Installer]] or [[NUSspli Lite Wii U|NUSspli Lite]] instead. == Installation == '''Useful links: ''' * [https://gbatemp.net/threads/loadiine-gx2.413823/ Support thread on GBAtemp] * [https://wiki.gbatemp.net/wiki/Loadiine_compatibility_list Loadiine game compatibility list] To install, extract the [https://github.com/dimok789/loadiine_gx2/releases latest release] to your SD card. '''Adding game: ''' * Dump your game files (decrypted) with [[DDD Wii U|DDD]] and save game with [[Saviine Wii U|Saviine]]. * Create a folder with the name of your game in sd:/wiiu/games and place the game files (code, content, meta folders) there. ** WiiU game's title - <code>sd:/wiiu/games/[TitleID6]</code> ** Virtual console game's title - <code>sd:/wiiu/games[TitleID4]</code> ** The TitleID can be found in the meta.xml (last 4 chars of product_code and the last 2 chars of company_code) or on [http://www.gametdb.com/ GamesTDB.com]. ** Game updates can be download via JNUSTool and the folders should be placed in your game's folder. * The default path for save game is <code>sd:/wiiu/saves/</code>. ** You can choose between Shared or Unique mode (saves are stored in separate folder for each Mii profile). Examples: ** Shared - <code>sd:/wiiu/saves/Super Mario Maker [AMAE01]/common/</code> ** Unique - <code>sd:/wiiu/saves/Super Mario Maker [AMAE01]/80000001/</code> * In addition, Loadiine v0.3 introduces an "extra save" mode for updates or mods. Enable in individual game settings for a new save folder per update or mod. '''DLC: ''' * Dump your DLC (aoc folder) to <code>sd:/wiiu/games/Game Title [TitleID]</code> along with your game files. * Enable the option in the Game Setting window, launch the game with a compatible "boot method" for DLC, e.g., "Smash Bros" mode. Notes: ** Only the DLC already purchased and installed on your console can be used with loadiine. ** DLC cannot be shared with those who haven't purchased it officially, and Loadiine cannot unlock DLC. The Wii U needs to unlock it first. ** Also, you need the retail disc or retail eShop games to install DLC on your console. Buying DLC without owning the game won't trigger installation via Loadiine. '''Others: ''' * XML file - Some games need app.xml and cos.xml in the code folder. Refer to the compatibility list or use JNUSTool to get these files. * Config file - The settings file is auto-generated at <code>sd:/wiiu/apps/loadiine_gx2/loadiine_gx2.cfg</code>. Don't create it manually. '''Customization: ''' * Game icons - These are automatically generated from the game's meta folder with the grid and circle design. * Box covers - 3D covers for the carousel are in <code>sd:/wiiu/apps/loadiine_gx2/covers3d/TitleID6.png(TitleID4.png)</code>. ** (Automatic) Covers can be downloaded from gametdb.com by pressing Plus on the GamePad. ** (Manual) You can download the WiiU cover packs on [http://www.gametdb.com/WiiU/Downloads gametdb.com]. * Themes - Replace internal resources in <code>sd:/wiiu/apps/loadiine_gx2/resources/</code> to customize themes. See also the custom covers [https://gbatemp.net/threads/414152/ share thread]. ** A list of resources files can be found on [https://github.com/dimok789/loadiine_gx2/tree/master/data GitHub]. ** To change the background sound, edit the config file and add this (mp3, wav and ogg are supported): <code>BgMusicPath=SD:/sounds/my_own_bg_sound.mp3</code>. == User guide == === Interface === Control Loadiine from the GamePad or other controllers. TV and GamePad interfaces are independent and can be customized. You can swap displays by clicking the bottom right icon. === Launching a Game === Double-click or press A to launch a game. Available launch modes: SSB, MiiMaker (default), KaraokeU, Art Atelier. To launch another game, go back to Wii U menu (Home), and launch MiiMaker again to reload Loadiine. === Settings === Default Settings - Change appearance and affect all games uniformly. Customize game view selection, background, and loader settings. GUI - Set game selection interface for TV and GamePad. Customize visual options like particle effects or sound files. Loader Settings - Modify internal loader functions. Edit games and save paths in loadiine_gx2.cfg. Choose between individual or shared save modes. Set host IP for logs server and TCPGecko. Game Settings - Select launch mode, enable cheat engine, and customize controller input functions. Options include log server, PyGecko, Padcon, and Hid-to-VPAD. Individual Game Settings - Set specific settings for individual games. Useful for games with unique requirements. Options include update folder and extra save settings. '''Note:''' To display individual game settings, enable "View game settings" in the loader's settings menu. === Game Controller's Patcher === Maschell developed a patcher integrated into Loadiine v0.3, enabling the use of different controllers (e.g., Gamecube, PS DS3/DS4, mouse, keyboard, HID). Remapping buttons (A->Y, Y->B, etc.) is supported. Enable the "Hid-to-VPAD" option in Loadiine's settings to use this feature. By default, the patcher is compatible with Gamecube, DS3, and DS4 controllers (requires you to create a controller.ini file). * GitHub - https://github.com/Maschell/hid_to_vpad/ * [[HID_to_VPAD_Wii_U|HID to VPAD]] support thread: https://gbatemp.net/threads/424127/ === Using Cheat Codes === Loadiine GX2 supports TCPGecko (latest compiled release, not official v0.2). Edit the loadiine_gx2.cfg file to enable TCPGecko (LaunchPyGecko=1). All games will have PyGecko/TCPGecko enabled at launch. Some games may require enabling TCP server logging. '''Note:''' Only TCPGecko or PyGecko's real-time interface is working; it doesn't install the PPC Code Handler in memory. Cheats won't be permanent and need manual poking. === Forwarder Channel === [https://gbatemp.net/threads/release-loadiine-forwarder-channel.455939/ Loadiine GX2 Forwarder Channel] by brienj. == Screenshots == https://dlhb.gamebrew.org/wiiuhomebrews/loadiinegx2wiiu2.png https://dlhb.gamebrew.org/wiiuhomebrews/loadiinegx2wiiu3.png https://dlhb.gamebrew.org/wiiuhomebrews/loadiinegx2wiiu4.png https://dlhb.gamebrew.org/wiiuhomebrews/loadiinegx2wiiu5.png https://dlhb.gamebrew.org/wiiuhomebrews/loadiinegx2wiiu6.png https://dlhb.gamebrew.org/wiiuhomebrews/loadiinegx2wiiu7.png https://dlhb.gamebrew.org/wiiuhomebrews/loadiinegx2wiiu8.png https://dlhb.gamebrew.org/wiiuhomebrews/loadiinegx2wiiu9.png == Media == '''Loadiine GX2 v0.1 (Open beta)''' ([https://www.youtube.com/watch?v=_05GYcoS_1U mkddmaschell]) <br> <youtube>_05GYcoS_1U</youtube> == Compatibility == Loadiine GX2 is currently compatible with: WiiU v4.0.0 (partially compatible) <br> WiiU v4.1.0 (partially compatible) <br> WiiU v5.0.0 <br> WiiU v5.1.0 <br> WiiU v5.3.2 <br> WiiU v5.4.0 <br> WiiU v5.5.0 <br> WiiU v5.5.1 <br> WiiU v5.5.2 <br> Works on: Mocha <br> Haxchi <br> CBHC <br> Tiramisu Environment <br> == Changelog == '''v0.3 beta - nightly''' * Added PyGecko setting (Dimok). * Added Boot Argument support, fixing Call of duty and just dance games (N1ghty). * PadCon Setting (Dibas). * Added loading of rpl imports (N1ghty). * Improved the OSDriver Kernel stability, for direct-SD launching method (Dimok). * Added WiiU v5.5.0/1 kernel patching offsets, in prevision of the future public kernel exploit release. (NWPlayer123). * Added languages support. (French, Chinese, German, Brazilian, Spanish, Italian, Hungarian). * Updated the browser exploit for the SD autoboot method to automatically launch Loadiine on success, instead of reloading the browser waiting for a second exploit launch. * Fix hang on exit when still loading images during exit. * several changes/fixes in carousel view. On game count > 14 the carousel is now an endless circle, on less or equal its a limited part circle. * Added gui settings for padcon and pygecko. * Added WiiU v4.0.0, 4.0.2, 4.0.3 support (andriy921). * Fixed sound issue in 4.x and 5.x (andriy921). * Added new Gui Elements (GuiToggle,GuiSwitch,GuiCheckBox,GuiSelectBox) (Maschell). * Added individual game settings functions (Maschell). * Added individual game settings GUI menu (Maschell). * Added ability to load a game's update from a different folder than the game's content (Maschell). * Added an option to use a different savegame per game update's folder (Maschell). * Added a setting to enable HID-to-VPAD patch. (Maschell). * Added preliminary WiiU v3.x.x support (Work in progress) (Toscanelli, Dimok, Fix94). * Updated the kernel exploit to use gx2sploit instead of OSDriver for WiiU >= 5.3.2. * Updated the 5.5.x exploit to launch loadiine on first successful patch. * Added a setting whether to display the individual game settings at launch (Mr. Bananas). * Added a setting whether to display the particule effect in the background (Mr. Bananas). * Added a menu to select sound file to be played in background (Mr. Bananas). * Added support for TitleID of 4 digit length (dimok). * Added purchased DLC support (Dimok, Maschell). * Added DLC option in individual game setting (Dimok). * Fixed Auto-boot with SSB mode (Dimok). * Added TitleID reading from the meta.xml if not present in the game's folder (drizzt). * Added Controller Patcher feature (Maschell). '''Mods/forks/branches from other users''' Might be merged to the official version: * Improved interface, text, button, etc. (MasQchips). * Added language GUI button (MasQchips). Not officially supported, will not be part of the main release: * Non legit DLC support (MasQchips). '''[https://github.com/dimok789/loadiine_gx2/releases/tag/v0.2 v0.2 public beta 2016/03/03]''' * Added network functions. * Added file download functions. * Added game cover download from gametdb.com (press +). * Added setting for covers3d path and region code (default EN, edit manually in cfg). * Added a progress window GUI. * Fixed splatoon. * Added Karaoke and Art Atelier launching methods. * Added D-pad control support (Maschell). * Added Wiimote, classic, classic pro, and WiiuPro controller support. * Added VPAD Left stick as alternative menu navigation (LittleBalup). * Added game's title display on grid view (LittleBalup). * Fixed few game selection and interface behavior (LittleBalup). * Updated Loadiine to be launched from Homebrew Launcher (Online launching method can't be used anymore). * Added support for 5.0.0 and 5.1.0 (Z0mb3). * Added game index restoration when returning to main menu and on next loadiine launch (FunThomas). '''[https://github.com/dimok789/loadiine_gx2/releases/tag/open_beta v0.1 public beta 2016/02/06]''' * First release. * Based on Loadiine 4.0. * Added a Graphical User Interface using the WiiU GX2 engine. * Added sound support. * Added TV display support. * Added touchscreen support. * Multiple interface design available (icon carousel (circle), Grid, Cover Carousel). They can be swapped and selected independently for TV or gamepad in the settings. * Added easy support for different WiiU versions. (Requires function's addresses for each wiiu versions. Only 5.3.2 and 5.4.0 are supported in this release). * Added support to edit default game path and save path. * Added support for Save mode (Shared or Unique). * Added support for theme/resources replacement. '''Mods/forks/branches added features lost in time''' * Automatic game launch at loadiine start - Done (Scuba156). == Credits == * Dimok * Cyan * Maschell * n1ghty * dibas * The anonymous graphics dude (he knows who is ment) * and several more contributers == External links == * GitHub - https://github.com/dimok789/loadiine_gx2 * GBAtemp - https://gbatemp.net/threads/loadiine-gx2.413823/ * ForTheUsers - https://hb-app.store/wiiu/loadiine_gx2
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