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{{#seo: |title=Vita Homebrew Apps (Plugins) - GameBrew |title_mode=append |image=libvitasas2.png |image_alt=libvitaSAS }} libvitaSAS is easy-to-use SceSas and Audiodec library wrapper with system mode applications support. *SAS is a library for performing synthesizer processing with software. *Audiodec is a library for decoding audio data with a Codec Engine. Loading directly from FIOS2 overlay (for example, loading directly from PSARC archive) is supported. When calling vitaSAS_load_audio_XXX() specify 1 for io_type to use FIOS2 or 0 to use SceIo. Pitch, panning, envelope processing and digital effects processing can be done. Refer to the sample for usage example. ==Features== * While SAS, unlike NGS, uses software synthesizing, it has much smaller memory footprint. * Theoretically unlimited amount of SAS systems can be created. * Theoretically unlimited amount of voices per system can be created. ==User guide== ===Native SAS playback=== Only HE-ADPCM (.vag) and PCM (.pcm, .wav) files are supported. ===Codec Engine hardware decoding and playback=== '''Supported input formats (all application modes):''' ATRAC9 *Supported channels : 1 channel, 2 channels. *Supported sampling frequencies : 12000/ 24000/ 48000 Hz. *Supported bit rates : 48/ 60/ 70/ 84/ 96/ 120/ 144/ 168/ 192 kbps. AAC *Supported codecs : AAC-LC, HE-AAC v1/v2. *Supported channels : 1 channel, 2 channels. *Supported sampling frequencies : 8000/ 11025/ 12000/ 16000/ 22050/ 24000/ 32000/ 44100/ 48000 Hz. *Supported bit rates : 16 - 576 kbps. '''Supported input formats (game applications only):''' MP3 *Supported codecs : MPEG1/ 2/ 2.5 Layer3. *Supported channels : 1 channel, 2 channels. *Supported sampling. *frequencies: 8000/ 11025/ 12000/ 16000/ 22050/ 24000/ 32000/ 44100/ 48000 Hz. *Supported bit rates : 8/ 16/ 24/ 32/ 40/ 48/ 56/ 64/ 80/ 96/ 112/ 128/ 144/ 160/ 192/ 224/ 256/ 320 kbps. ==External links== * GitHub - https://github.com/GrapheneCt/libvitaSAS * CBPS Forums - https://forum.devchroma.nl/index.php?topic=128.0
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