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libcwav is a library for playing (b)cwav files on the 3DS. The goal of this library is to provide an interface for playing (b)cwav files in 3DS homebrew sofware. The way it is designed allows to play these files in non-application environments, such as 3GX game plugins or applets, as it provides support for the CSND system service. Unlike (b)cstm files which are streamed in chunks from their storage media, (b)cwav files are fully loaded into the linear RAM. Therefore, (b)cwav files are only meant for small sound effects. This library provides support for the ADPCM encodings, which heavily reduce the required memory to play the file. ==Building== Make sure you have [https://devkitpro.org/wiki/Getting_Started devkitpro] installed and working. * Clone or download the repo and open a command prompt. Run <code>make install</code> and confirm there aren't any errors. * In your project makefile, add the following to the <code>LIBDIRS</code> line (or similar): <code>$(DEVKITPRO)/libcwav</code> * In your project makefile, add the following to the <code>LIBS</code> line (or similar): <code>-lcwav</code> if the already listed libraries start with <code>-l</code> or just <code>cwav</code> if they don't. * Add <code>#include "cwav.h"</code> and/or <code>#include "cwav_file.h"</code> in your source files to use the library. You can check all the available function calls in the documentation provided in [https://github.com/mariohackandglitch/libcwav/blob/main/include/cwav.h .h|cwav.h] and [https://github.com/mariohackandglitch/libcwav/blob/main/include/cwav_file.h cwav_file.h]. Also, you can see an example application in [https://github.com/mariohackandglitch/libcwav/blob/main/example_libcwav example_libcwav]. ==User guide== ===CWAV Audio Encodings=== The following audio encodings are supported. * PCM8/PCM16 - Uncompressed 8/16 bit PCM. Useful if memory usage is not a problem. * DSP ADPCM - Lossy compression format, useful if the available memory is limited. Can only be played with DSP. * IMA ADPCM - Lossy compression format, similar to DSP ADPCM. Can only be played with CSND. ===System Services=== The following system services used to play the audio are supported. * DSP - This system service is used by normal applications. It is recommended to use this system service, as it properly supports suspending applications and sleep mode. * CSND - This system service is used by applets to play audio. It has the advantage of playing audio on top of running/suspended applications, whitout causing any interferences. ** Use this system service if you want to play audio in applets or 3GX game plugins. ** Make sure to use <code>cwavDoAptHook()</code> or <code>cwavNotifyAptEvent()</code> to handle apt events (app suspend, sleep or exit). ===Create (b)cwav files=== You can use [https://github.com/mariohackandglitch/cwavtool cwavtool] to create (b)cwav files from other audio formats. It supports all possible encodings and loop points. ==Changelog== '''v1.0 2021/01/27''' * Initial release. ==Credits== * [https://github.com/devkitPro/libctru libctru] - CSND and DSP implementation. * [https://www.3dbrew.org/wiki/BCWAV 3dbrew.org] - (b)cwav file specification.
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