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{{#seo: |title=Vita Homebrew Apps (Plugins) - GameBrew |title_mode=append |image=libshellaudiovita02.png |image_alt=libShellAudio }} ShellAudio is PS Vita library that is a result of reverse engineering Sony's static library that is used in system applications and Music application to play audio files using SceShell resources. ==Features== * Very easy to use. * Doesn't use any of the resources allocated to the application. * All decoding is performed on Codec Engine. * Supports EQ, different repeat modes, shuffle mode. * When in music mode, volume can be controlled with "Music" slider from quick menu. ==User guide== ===Supported codecs=== * MP3 (.mp3) * AAC (.m4a, .aac) * ATRAC9 (.at9) * WAV (.wav) ===Examples of usage=== 1. Application BGM (NOTE: in param.sfo, ATTRIBUTE flag ENABLE BGM PROXY must be set to 1) shellAudioInitializeForBGM(0); SceShellSvcAudioCustomOpt optParams; sceClibMemset(&optParams, 0, 0x10); optParams.flag = -1; shellAudioSetAudioForBGM("pd0:data/systembgm/near.at9", &optParams); shellAudioSetVolumeForBGM(0x4E20); shellAudioSetParam2ForBGM(1); shellAudioSendCommandForBGM(SCE_SHELLAUDIO_DEFAULT, 0); 2. Music player with jazz EQ shellAudioInitializeForMusicPlayer(0); shellAudioSendCommandForMusicPlayer(SCE_SHELLAUDIO_STOP, 0); shellAudioSetAudioForMusicPlayer("pd0:data/systembgm/near.at9", NULL); shellAudioSendCommandForMusicPlayer(SCE_SHELLAUDIO_PLAY, 0); shellAudioSetEQModeForMusicPlayer(SCE_SHELLAUDIO_EQ_JAZZ); ==Changelog== '''v1.2''' *Added new functions. *Corrected function names. '''v1.1b''' *Switch to VDSuite. *Update function names to match the official ones. '''v1.1''' *Build with latest DolceSDK. '''v1.0''' *suprx version of the library. == External links == * GitHub - https://github.com/GrapheneCt/libShellAudio * CBPS Forums - https://forum.devchroma.nl/index.php?topic=158.0
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