You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
{{#seo: |title=GameBrew |title_mode=append |image=labirinthgb.png |image_alt=Labirinth }} Labirinth is a slow-paced GB Studio adventure-type walking simulator game made by Bartek "godai" Biedrzycki, a Polish fiction writer. Developed using GB Studio by Chris Maltby. == Installation == The ROM files are compatible with popular emulation systems like recalbox and as well as real hardwares. == User guide == You are Alice Liddel, who fainted while visiting museum cellars with her friends and woke up in a strange place. The objective is to help people you meet and progress the game (especially in the beginning exchanging favors is a must). There are two difficulty settings: easy (make 7 good deeds) and hard (find all the people you can help - there are more than 10 of them). == Controls == D-Pad - Movement, Confirm dialog A - Interact Select - Save menu Start - Start the game == Screenshots == https://dlhb.gamebrew.org/gbhomebrews/labirinthgb3.png https://dlhb.gamebrew.org/gbhomebrews/labirinthgb4.png https://dlhb.gamebrew.org/gbhomebrews/labirinthgb5.png https://dlhb.gamebrew.org/gbhomebrews/labirinthgb6.png == Changelog == '''v1.0.3 2022/02/13''' * Color fixes. * Arcade background update. '''v1.0.2 2021/01/25''' * Restored save/load system. ** New game/continue on start screen. ** Save/load/restart in-game. '''v1.0.1 2021/01/06''' * Version with save / load capability released. '''v1.0 2021/01/06''' * Game release. '''script-dev 2021/01/06''' * Game internals and important mechanics: ** Completely rewritten HUDs code from 'if's to 'switch'. ** Disabled faulty save/load system (waiting for GB Studio bugfix). ** Difficulty choice - easy (7 good deeds) and hard (all 11 good deeds). * Other changes: ** Music change when Cookie is reunited with Mayor. ** Mallard acceptance bugfix. ** Minor dialogues fixes. ** Palletes fixes. ** Title screen restored. * Deployed formats: ** Original Game Boy ROM. ** Game Boy Color ROM. ** Pocket file. ** Web version. '''release candidate 2021/01/05''' * In-game changes and fixes: ** Receiving Duck now only on condition of giving information to Jenna. ** Extended options with Bobby in Arcade. ** Minor dialog fixes. ** Fixed major teleport glitch in Village. ** Fixed minor graphic glitch in East Village. ** Fixed minor graphic glitch in East Village and mistake in Dungeon. ** Some recolors in CGB version. * Other changes: ** New file names. ** Manual. ** Updated box art. '''beta 2 2022/01/04''' * Update player hitbox. * Redone teleport triggers. * Village background glitch fix. * Minor changes to Town map. * Upgraded coins system. * Other bugfixes. * End credits. '''beta 1 2022/01/04''' * New Town sublocation: Arcade: ** Bobby + videogames interaction. * Cutscenes: ** Hat opening sequence + player sprite swap. ** Museum reunion outro. * HUD efficiency changes. * New music tracks (thanks [https://victorvaldez.itch.io/gb-studio-tracks-vol-1 Mr. V]!). * Updated backgrounds and sprites: ** New player sprite (thanks [https://route1rodent.itch.io/16x16-rpg-character-sprite-sheet route1rodent]!). ** Bobby sprite (thanks [https://0x72.itch.io/2bitcharactergenerator 0x72]!). ** Redone title screen. * Files cleanup. '''alpha 0.9 2022/01/02''' * Added achievement count + HUD. * Added Town location + Bakery. ** Added Betty, Hobo, and Good Deeds Fairy. * Added Castle location + cellars sublocation. ** Added Corrupt curator interaction. * Added Duck interaction. ** Rhonda interaction expanded. ** Variable for Town girl interaction. * Added ending mechanics. * New Hornets solution without fire (also actually affects Rowan interaction now). * Extended Stephen the Skeleton meeting action. * Added Hedgehog and Squirrell. * Replaced and added several sprites (thanks [https://monkeyimage.itch.io/world-tilesets-remastered MonkeyImage], [https://gamebowgames.itch.io/16x16-small-animals-for-use-with-gbstudio GamebowGames], and more). * Background graphics and palettes fixes. * Optimizing. '''alpha 0.8 2021/12/29''' * Added East village houses sublocations + field sublocation: ** Added Tina interaction. ** Added Granny interaction. ** Added Sally interaction. ** Added Rhonda interaction. * Added Jenna's hut location + interaction. * New hut interior graphics (thanks [https://gumpyfunction.itch.io/ GumpyFunction]). * New actor sprites (thanks [https://wintonson.itch.io/gb-studio-sprites Wintonson]). * New splashscreen for end sequence. * More color works. * Bugfixes for nasty 2 collisions. '''alpha 0.7 2021/12/28''' * Added Blacksmith Tony's forge location + interaction. * Added City location (no interactions). * Added Cave hobo interaction. ** Variable for Town hobo interaction. * Added Money HUD. * Fixed a severe fail in save & load system. * Added new music tracks (thanks [https://ajbooker.itch.io/fantasypack AJ Booker]!). * Minor enhancements: ** Fire wiseman teaching failsafe. ** Dialog fixes. ** Color work. ** Background art fixes. ** Version numbering on title screen. '''alpha 0.6 2021/12/26''' * Save & load system. * Initial color work. * Box art. * New locations: ** East. ** East village placeholder. ** Cave. * Minor enhancements: ** Animated Hornets. ** Forest hut background. ** Healing hut background. ** Intro sequence background. * Bugfixes: Doctor, Forest hut. '''alpha 0.5 2021/12/23''' * Added Road east location with clearing sublocation. * Health system expanded. ** Added Health status HUD (thanks [https://gbstudiocentral.com/tips/basics-creating-a-hud/ Pearacidic]). ** Added death handling. ** Rewritten Healing hut interactions. *** Added Doctor actor. ** Added Food by the fire healing interaction. * Added intro sequence. * Updated graphics for Village sublocations (thanks [https://jeremias19.itch.io/ Jeremias19]). * Updated various UI elements. * Updated various collisions, dialogues et al. '''alpha 0.4 2021/12/22''' * Finished the Forest location: ** Added Cemetery sublocation. ** Added Forest hut sublocation. ** Added Ghosts movement in horizontal Forest. ** Added Slaying Ghosts subquest. * Added money: ** Meaningful interaction added: Forrester. * Expanded Mayor interaction: * Various minor tweaks to actors and triggers. '''alpha 0.3 2021/12/22''' * Initial release - playable game deployed to [https://godai78.itch.io/labirinth itch.io]. * Temporary graphics used, by Chris Maltby, Rekkimaru. * Initial health system introduced w/ health points interactions. * Locations introduced: Labyrinth, Meadow, Village, Forest (only semi-done). * Meaningful interactions: Stephen the Skeleton, Fire Wiseman, Ladder Saleswoman, Village Soldier, Village Mayor. * Quests introduced: Fire spell, Hornet nest, Lost hamster, Obtaining pass. == External links == * Author's website - https://www.gniazdoswiatow.net/ * GitHub - https://github.com/godai78/labirinth * itch.io - https://godai78.itch.io/labirinth
Advertising: