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{{obsolete}} {{#seo: |title=Vita Homebrew Games (Game engine) - GameBrew |title_mode=append |image=kirikirivita2.jpg |image_alt=Kirikiri for Playstation Vita }} Kirikiri-compatible (often mistranslated as Yoshiri Yoshizato) core ported to the Playstation Vita. Kirikiri is almost always exclusively used with [https://github.com/krkrz/kag3 Kirikiri Adventure Game 3 (KAG3)] visual novel engine (or its derivitives), but it can also be used for desktop applications and utilities (similar to the use case of [https://www.electronjs.org/ Electron], such as the [https://emote.mtwo.co.jp/ E-mote editor]. '''Note:''' Development of the multi-platform version has been moved to [https://krkrsdl2.github.io/ Kirikiri SDL2]. ==Changelog== '''v1.0.3''' *Default font argument -deffont now works. *krkrv-v1.0.3.vpk is the engine pre-packaged with a KAG demo. '''v1.0.2''' *System.inform now pops open a message box. *Optimization flags have been increased. *System.shellExecute now opens URLs in the web browser. *krkrv-v1.0.2.vpk is the engine pre-packaged with a KAG demo. '''v1.0.1''' *Savedata directory has been changed to savedata0:/savedata/. *krkrv-v1.0.1.vpk is the engine pre-packaged with a KAG demo. '''Initial Release''' *Initial release of Kirikiri for Playstation Vita / プレイステーションヴィータ用吉里吉里. *krkrv-v1.0.0.vpk is the engine pre-packaged with a KAG demo. *NOTE: There is an issue that ux0:/savedata directory can not be created automatically, so please create the directory manually using VitaShell. This will be fixed in a future release. ==External links== * GitHub - https://github.com/uyjulian/krkrv * Reddit - https://www.reddit.com/r/vitahacks/comments/ib07da/kirikiri_for_playstation_vita_port_of_game_and/
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