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This is a Kirikiri-compatible (often mistranslated as Yoshiri Yoshizato) core ported to the Nintendo Switch. Kirikiri is almost always exclusively used with [https://github.com/krkrz/kag3 Kirikiri Adventure Game 3 (KAG3)] visual novel engine (or its derivitives), but it can also be used for desktop applications and utilities (similar to the use case of [https://www.electronjs.org/ Electron]), such as the [https://emote.mtwo.co.jp/ E-mote editor]. '''Note:''' Development of the multi-platform version has been moved to [https://krkrsdl2.github.io/ Kirikiri SDL2]. ==Changelog== '''v1.1.0''' * Higher quality icon. * Font system from krkrz dev_multi_platform branch is implemented. * Incorrect event conversion is fixed. '''v1.0.0''' *Initial release of Kirikiri for Nintendo Switch / ニンテンドースイッチ用の吉里吉里. *krkrs_demo.nso is a demo executable for testing the functionality of "Kirikiri for Nintendo Switch". *krkrs_sdk.7z is intended for developers building their own games. == External links == * GitHub - https://github.com/uyjulian/krkrs/tree/master * GBAtemp - https://gbatemp.net/threads/kirikiri-for-nintendo-switch-nintendoosuicchi-no.543188/
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