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{{#seo: |title= (Game engine) - GameBrew |title_mode=append |image=jespa3d2.png |image_alt=Jespa3D }} Jespa3D is a 3D Engine for GBA developed by Jordi Espada as a final undergraduate project of technical engineering career at the University of Girona. ==Features== *Render of world and sprites in 8 views. *Organization of the world structure in portals and sectors (to obtain an interactive tour). *Complex maps with different levels (floors plants). *Mapping of non-flat floors and ceilings. *External landscapes by environment mapping. *Mapping with local lighting. *Mip-mapping of textures for produce views of great quality. *Transparency effects. *Sprites. *Player collision with walls, floors and ceilings. *Several optimizations. *Fast rendering for sprites not power of 2. ==Controls== D-Pad - Move A/B - Jump/down L/R - Look up/down Start - Fly mode Select - View info ==Screenshots== https://dlhb.gamebrew.org/gbahomebrews/jespa3d3.png https://dlhb.gamebrew.org/gbahomebrews/jespa3d4.png https://dlhb.gamebrew.org/gbahomebrews/jespa3d5.png https://dlhb.gamebrew.org/gbahomebrews/jespa3d6.png ==Media== '''Jespa3D Engine for GBA''' ([https://www.youtube.com/watch?v=hCg2oDkKeR8 Jordi Espada]) <br> <youtube>hCg2oDkKeR8</youtube> ==External links== * Official webite - https://imae.udg.edu/~dagush/Projects/Jespa3D/ * Author's website - https://jespada.com/
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