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The Isometric Engine (French) is a Lua library that manages isometric or "normal" collisions in just four lines of code. This library was primarily for making RPG-style games with a main character that moves around (but you can use it however you wish). It is designed to be used with the Isometric Collision Creator, a PSP homebrew application for testing and converting the map files. == Screenshots == https://dlhb.gamebrew.org/psphomebrew/images/icciepsp2.png https://dlhb.gamebrew.org/psphomebrew/images/icciepsp3.png https://dlhb.gamebrew.org/psphomebrew/images/icciepsp4.png https://dlhb.gamebrew.org/psphomebrew/images/icciepsp5.png == Known issues == There is an issue with users on 4.01M33 when using the Isometric Collision Creator and the example files. If you’re experiencing this, replace the current eboot of Luaplayer with the Luaplayer HM 8 eboot. == Credits == * Gamakitchi for the Copy-Paste library. * Soulkiller for the collision function between two sprites. * The creators of Luaplayer and the Phoenix Game Engine. * Special thanks to kil80 and nono4012 for testing. == External links == * XtreamLua - [https://web.archive.org/web/20080901104959/http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=4161 http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=4161] (archived) [[Category:Lua applications on PSP]]
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