You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
ioQuake3DS is a port of the ioQuake3 game engine for the Nintendo 3DS. ioQuake3DS allows you to play the original Quake III and now also Open Arena on your Nintendo 3DS portable video gaming system. While you can play both of these games using the original Nintendo 2DS/3DS consoles, it is suggested you use a New Nintendo 3DS. ==Installation== For Quake 3, extract quake3_data.zip to the root of your SD card. Then install Quake3DS.cia and launch it. For OpenArena, extract openarena_data.zip to the root of your SD card. Then install OpenArena.cia and launch it. '''Note:''' Original 3DS support is very buggy and is not supported on the .3dsx version. ==Screenshots== https://dlhb.gamebrew.org/3dshomebrews/ioquake3ds3.png https://dlhb.gamebrew.org/3dshomebrews/ioquake3ds4.png https://dlhb.gamebrew.org/3dshomebrews/ioquake3ds5.png https://dlhb.gamebrew.org/3dshomebrews/ioquake3ds6.png ==Compatibility== Recommend for New 3DS only. Original 3DS support is not supported on the .3dsx version. ==Changelog== '''v1.2.0''' *Multi-threaded rendering (N3DS only). *800px (Wide) mode support (N3DS only). *WARNING: Original 3DS support is very buggy and is not supported on the .3dsx version. '''v1.1.0''' * OpenArena support. * Added CirclePad input. CirclePad aiming can be toggled by disabling joystick input in the settings menu. * Fix ghost audio bug. '''v1.0.0''' * Fixed networking; online multiplayer should now work. * Fixed touchscreen keyboard input. * Added support for the original 3DS and 2DS. * WARNING: original 3ds support is very buggy and is not supported on the .3dsx version. '''v0.1''' * Initial Version. ==Credits== Maintainers: * James Canete [mailto:use.less01@gmail.com use.less01@gmail.com] * Ludwig Nussel [mailto:ludwig.nussel@suse.de ludwig.nussel@suse.de] * Thilo Schulz [mailto:arny@ats.s.bawue.de arny@ats.s.bawue.de] * Tim Angus [mailto:tim@ngus.net tim@ngus.net] * Tony J. White [mailto:tjw@tjw.org tjw@tjw.org] * Zachary J. Slater [mailto:zachary@ioquake.org zachary@ioquake.org] * Zack Middleton [mailto:zturtleman@gmail.com zturtleman@gmail.com] Significant contributions from: * Ryan C. Gordon [mailto:icculus@icculus.org icculus@icculus.org] * Andreas Kohn [mailto:andreas@syndrom23.de andreas@syndrom23.de] * Joerg Dietrich [mailto:Dietrich_Joerg@t-online.de Dietrich_Joerg@t-online.de] * Stuart Dalton [mailto:badcdev@gmail.com badcdev@gmail.com] * Vincent S. Cojot <vincent at cojot dot name> * optical [mailto:alex@rigbo.se alex@rigbo.se] * Aaron Gyes [mailto:floam@aaron.gy floam@aaron.gy] ==External links== * GitHub - https://github.com/masterfeizz/ioQuake3DS * GBAtemp - https://gbatemp.net/threads/release-quake-iii-ioquake3ds.532255 * Reddit - https://www.reddit.com/r/3dshacks/comments/cyyqqp/ioquake3ds_v110_openarena_and_circlepad_support * Reddit - https://www.reddit.com/r/3dshacks/comments/d5sh14/comment/f0ocuqs/?utm_source=share&utm_medium=web2x&context=3
Advertising: