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{{#seo: |title=Vita Homebrew Games (Puzzle) - GameBrew |title_mode=append |image=humanresourcemachinevita2.jpg |image_alt=Human Resource Machine Vita }} This is a port/wrapper of the mobile version of Human Resource Machine for the PS Vita. '''Note:''' To use this wrapper, you must have a legally acquired copy of Human Resource Machine for Android v.1.0.5, as it is the last version that includes an ARMv7 build. ==Installation== Requirements: * libshacccg.suprx ([[ShaRKBR33D Vita|ShaRKBR33D]]) * [[Kubridge Vita|Kubridge]] * [[FdFix Vita|FdFix]] OR repatch_ex.skprx * Android game data files. Instructions: * Copy kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder and add two entries to your config.txt under *KERNEL (change to ur0 if you store the plugin there): *KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx * Note: Don't install fd_fix.skprx if you're using rePatch plugin. * (Optional) Install [[PSVshell Vita|PSVshell]] to overclock your device to 500Mhz. * Install libshacccg.suprx, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide]. * Install the vpk with [[VitaShell]]. * Obtain your copy of Human Resource Machine legally for Android in form of an .apk file. * Open the apk with your zip explorer and extract the files "libc++_shared.so" and "libHumanResourceMachine.so" from the "lib/armeabi-v7a" folder to ux0:data/hrm. * Extract the "assets" folder from inside the apk to ux0:data/hrm. * Download datafiles.zip from the [https://github.com/Rinnegatamante/hrm-vita/releases Release page] and extract it in ux0:data. ==User guide== Human Resource Machine is a puzzle game based on Assembly and is designed for those who love to solve complex problems. Each level presents a new challenge from your boss, which you must automate by programming your little office worker. Successfully completing a level will lead to a promotion and another year of work in the vast office building. No prior programming experience is necessary to enjoy this game, as programming is essentially puzzle-solving. Strip away the scary symbols and coding jargon, and programming is actually quite simple, logical, and even beautiful. Anyone can understand and have fun with it! If you're already an expert, there will be extra challenges to test your skills. ==Controls== Crpss - Play Square - Restart R/L Next/Previous Move Start - Back Triangle - Mute/Unmute ==Screenshots== https://dlhb.gamebrew.org/vitahomebrews/humanresourcemachinevita-02.png https://dlhb.gamebrew.org/vitahomebrews/humanresourcemachinevita-01.png https://dlhb.gamebrew.org/vitahomebrews/humanresourcemachinevita-03.png https://dlhb.gamebrew.org/vitahomebrews/humanresourcemachinevita-04.png ==Media== '''Human Resource Machine - Official Trailer #1 ([https://www.youtube.com/watch?v=428R_oEjGGI Kyle Gabler])'''<br> <youtube>428R_oEjGGI</youtube> ==Changelog== '''v1.3.1''' *Updated trophies icons to hi-res versions. '''v1.3''' * Updated to latest vitaGL build. * Added trophies support. (requires NoTrpDrm). '''v1.2''' * Slightly improved levels loading times. * Improved rendering logic. Now rendering is faster. * Solved a bug causing sporadic GPU crashes. '''v1.1''' * Made so that game won't show up anymore the rotation screen tooltip. '''v1.0''' * First Release. ==Credits== * TheFloW for the original .so loader. * CatoTheYounger for the screenshots and for testing the homebrew. * Once13one for the Livearea assets. * Northfear for the SDL2 fork with vitaGL as backend. == External links == * GitHub - https://github.com/Rinnegatamante/hrm-vita * VitaDB - https://vitadb.rinnegatamante.it/#/info/1059 [[Category:Mobile game ports on Vita]] [[Category:Vita game ports]]
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