You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
{{#seo: |title= (Shooter) - GameBrew |title_mode=append |image=holyhell2.png |image_alt=Holy Hell }} Holy Hell is a shmup-puzzle hybrid game with a game mechanic similar to ikaruga and Mr driller. It was submitted to the NEO Retro Coding Compo 2012 (Game). ==Features== * 37 levels. * Speed increase every 5 levels. ==User guide== ===How to play=== Choose your team to start fighting a mysterious invasion on coloured blocks. The correct color weapon destroy blocks of the same color. Adjacent blocks of the same color will explode creating a CHAIN reaction. Shooting continuously at the same color blocks will rise up your CHAIN meter as a score multiplyer. Drag over a block of the same color of your ship will charge your bomb gauge. ===Scoring system=== Basic & Combo: * Shooting one block gives you 1pt. * Shooting 100 blocks of the same color continuously makes you reach color Combo. * Combo add to your score 10000pt. * Any combo loop you realize without dying, multiply the value of a block x10. * The max value of a block is 1000pt. * Any combo loop you realize without dying makes you gain 1000pt x total combo at the end of a level. Bonus: * Destroying any block in a level makes you gain 30000pt. * Never shooting and only eating blocks of your color makes you gain 5000pt any level you pass. * Using bomb and destroying more than 10 blocks at a time makes you gain 100pt. * Using bomb and destroying more than 50 blocks at a time makes you gain 500pt. * Eating more than 8 blocks without shooting bomb rise the value of a block to 10pt. * Eating more than 50 blocks without shooting bomb rise the value of a block to 100pt. * Eating more than 100 blocks without shooting bomb rise the value of a block to 1000pt and actives "block eater" mode. * When Block Eater mode is active, you can use your bomb freely and the blocks still give you 1000pt each. ==Controls== A - Shoot B - Change colours D-Pad - Move around the screen ==Screenshots== https://dlhb.gamebrew.org/gbahomebrews/holyhell3.png https://dlhb.gamebrew.org/gbahomebrews/holyhell4.png https://dlhb.gamebrew.org/gbahomebrews/holyhell5.png https://dlhb.gamebrew.org/gbahomebrews/holyhell6.png https://dlhb.gamebrew.org/gbahomebrews/holyhell7.png https://dlhb.gamebrew.org/gbahomebrews/holyhell8.png ==Media== '''holy hell gba Trailer''' ([https://www.youtube.com/watch?v=x0sKZ2j65N0 genecyst01]) <br> <youtube width="480">x0sKZ2j65N0</youtube> '''HOLY HELL GBA | AREA 1 WALKTROUGH''' ([https://www.youtube.com/watch?v=kJg4D5dbOa0 genecyst01]) <br> <youtube width="480">kJg4D5dbOa0</youtube> ==Known issues== Some flash cards needs a memory reset before being able to automatically record your progress. Go to Option screen and press Select+Left+Right to execute memory reset. ==Changelog== '''NEOFLASH 2012/08/20''' * The game has 2 additional unlockable game modes and 2 different unlockable ships to chose from after completing levels. '''FINAL 2011/11/11''' * Probably still contain some bugs but it’s time to stop with this project. '''beta 2.2 2010/10/13''' * Added automatic savestates. * Added rankings. * Added unlockable contents. '''2010/06/17''' * Shot 100 blocks of the same colour for reach colour COMBO, combo add your score 10000pt. * Any combo loop you realize without dying makes you gain 1000pt x tot combo. * If you destroy anything inside a level you gain 30000pt. * If you NEVER shot and only "suck-in" blocks of your colour you gain 5000pt any level you pass and 1pt for block. * Using bomb and destroying more than 10 blocks at a time make you gain 100pt. * Using bomb and destroying more than 50 blocks at a time make you gain 500pt. * Shooting a block will make you gain 10pt x chain. '''2010/02/17''' * 3 characters/ship disposable with different speed. * 40 levels. * New graphics background and objects. * Simply animated intro between levels. * Improved animations. * No more slowdown in almost any part of the game. '''beta 1.3 2009/10/29''' * Blocks movement now works perfectly. * Added charge bar which charge megabomb by absorbing blocks. * When charge bar is full you can release megabomb with R which delete any blocks at screen of the same colour of you without breaking chain count. * Chain count increase shooting always at the same colour blocks, using absorbing ability and bombs for reach blocks that you can't shoot. * Reached 100 chain it reset itself and add 1000 pt. at the score. * n? of colours you can choose grows up any 10 levels (you start with the possibility of switching only between green and cyan, after ten levels you switch green-cyan-red and so on...). * Smooth animation. * Reduced drastically slow down. * General big optimization. ==Credits== Thanks to Nena for his patience. Thanks to anyone who will play this game. ==External links== * Author's website - http://holyhellgba.blogspot.com/ * GBADev - https://forum.gbadev.org/viewtopic.php?t=16917 * NeoFlash - https://www.neoflash.com/forum/index.php?topic=7475.0 [[Category:NEO Retro Coding Compo 2012]]
Advertising: