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{{#seo: |title= (Adventure) - GameBrew |title_mode=append |image=goodboygalaxy0gba2.png |image_alt=Goodboy Galaxy }} Goodboy Galaxy is a game in development for Game Boy Advance, PC and Nintendo Switch. It is an exploration focused platform game, similar to Metroid or Cave Story. [[GoodBoy Advance GBA|Originally made for Ludum Dare 43]], the full game was officially released in [https://goodboygalaxy.itch.io/goodboy-galaxy-gba November 2023]. This demo is released as Chapter Zero (prequel), which is not planned to be part of the main game. It is available in Japanese, English, French, Brazilian Portuguese, Arabic and Chinese. ==Installation== When using a ROM, you only need the one that is in your language. ==User guide== For the most dedicated secret-hunting players, your mission is to find Azure, a secret crossover character from the upcoming indie platformer [https://www.orangeislandgame.com Orange Island]. ==Controls== D-Pad - Walk, Aim L - Look R - Charge blast (when unlocked) A - Fire B - Jump Start - Pause, Friend cards (when collected) ==Screenshots== https://dlhb.gamebrew.org/gbahomebrews/goodboygalaxy0gba3.png https://dlhb.gamebrew.org/gbahomebrews/goodboygalaxy0gba4.png https://dlhb.gamebrew.org/gbahomebrews/goodboygalaxy0gba5.png https://dlhb.gamebrew.org/gbahomebrews/goodboygalaxy0gba6.png ==Media== '''Goodboy Galaxy - Kickstarter live now! (GBA, PC, Switch)''' ([https://www.youtube.com/watch?v=kcs_cprFnCQ Goodboy Galaxy]) <br> <youtube>kcs_cprFnCQ</youtube> ==Compatibility== At at version 1.0.7, the best flashcarts for use on GBA hardware are the EZFlash Omega and EverDrive GBA X5. If you only have a DS flashcart (R4, Acekard, etc.) you can play on your DS with [[GBARunner2 3DS|GBARunner2]] (it runs decently with some minor graphical glitches). The ROMs also play great on the SNES Mini via [https://github.com/TeamShinkansen/Hakchi2-CE/releases hakchi]. For Andriod users, there are reports of issues when playing the game in My Boy!, so if you're on Android it is recommended using a more accurate emulator like Pizza Boy GBA. ==Changelog== '''v1.0.7 2022/05/15''' *Added German translation. *Fixed a typo in the Brazilian Portuguese translation. *Fixed some bits of unloaded ship being visible when fading in. *Fixed being unable to exit the waterfall room under certain conditions. *Fixed yaomo (rhino) being able to damage the player when stunned. *Fixed ensis (walker) occasionally recoiling the wrong way when shot. *Removed Kickstarter banner from the credits. '''v1.0.6 2021/12/19''' * Fixed a crash when running in gpSP on MIPS hardware. * Fixed a softlock that could happen if you found a way to die after getting your item back. * Added some slope tiles in the bomb crater. * Fixed a missing Chinese character. '''v1.0.5 2021/09/22''' * Fixed being able to stand on acid by hugging the wall. * Fixed getting hurt by spikes when landing half on the ground. * Small tweaks in Brazilian Portuguese translation. * Small tweak to Azure's dialogue. '''v1.0.4 2021/09/20''' * Added Arabic translation. * Added a way to annoy Bomsae. * Added missing languages to the PC version launcher. * Fixed bullets going through spikes. * Fixed bullets moving slowly after ricochet. * Fixed graphical bug on the "unable to save" screen after a soft-reset. '''v1.0.3 2021/09/12''' * Added Brazilian Portuguese translation. * Enabled SuperCard SD/MiniSD compatibility. * Fixed some typos in the Chinese translation. '''v1.0.2 2021/09/02''' * Added version number to results screen. * Added save point shortly after boss fight. * Added standard shortcut (A+B+Select+Start) to soft-reset the game. * Fixed some typos in the Spanish translation (thanks Andrés). * Fixed a rare crash on the no-shield route. * Fixed bug where you could free Cropett without breaking the rocks. * Fixed yaomo (rhino/hippo enemy) not turning around when bumping into spikes. * Fixed yaomo facing the wrong way for 1 frame. '''v1.0.1 2021/08/27''' * Initial public release. ==Credits== Goodboy Galaxy Demo: * Game by [https://twitter.com/hot_pengu Rik Nicol] & [https://twitter.com/exelotl Jeremy Clarke]. * Additional artwork - [https://emimonserrate.itch.io Emi Monserrate]. * Additional in-game artwork - [https://www.iamprikle.com Jesse Zhang]. * Additional trailer animation/promotional artwork - Theodore Sterchi [https://www.orangeislandgame.com 'Orange Island'] borrowed assets. Translations: * Japanese - 小川公貴 ([https://badcatsweekly.com Kimitaka Ogawa]). * Spanish - Rafael Cano Malagón, Emi Monserrate. * Chinese - Lyndon Ang. * Brazilian Portuguese - Matheus Barreiros, Fabi Behling. * Arabic - Gregory Parisi. * Deutsch - Mansour Sorosoro, Adam Saeed. Featuring: * 'Bomsae' character design copyright of and appearing courtesy of ???? (Byungkyu Lee). * 'Azure' character design, Orange Island music ('Blue Skies') and Orange Island level tiles copyright of and appearing courtesy of Theodore Sterchi / Birthdayboy. Additional credits: * Andreas Rumpf - [https://nim-lang.org Nim programming language]. * Jasper Vijn - [https://www.coranac.com/projects/tonc libtonc], used for controlling the GBA hardware and rendering text. * Vicky Pfau - [https://mgba.io mGBA emulator], used for testing and debugging. * Dave Murphy - [https://devkitpro.org devkitARM] cross compiler toolchain. * Dan Posluns - [http://www.danposluns.com/gbadev/posprintf posprintf string formatting library], used for displaying numbers. * Felix Jones - [https://github.com/felixjones/agbabi agbabi utility library], used for cutscenes & dialogue. * Mukunda Johnson - [https://maxmod.org Maxmod library], used for playback of music & sfx. * [https://www.moonechoaudio.com Moon Echo Audio] - Source sound effects. Special thanks to: * Antonio Vivace, Peter Lemon, Gustavo Valiente, Antonio Niño Díaz, João Baptista & all the GBAdev community - For your passion and support. * Dania Rifki, Ben Johnson, Adrian Siekierka, Andy Bayer, Timothée Pallot, skiscratcher - For trying out & giving feedback on Natu, our GBA game toolkit. * Gericom - For the LocalMapGen tile reduction tool. * Aurora Nockert - For helping with the entity system design. * Rafael Baptista - For the article [https://www.gamedeveloper.com/programming/gameboy-advance-resource-management Gameboy Advance Resource Management] which is full of great ideas. * Dennis Hilhorst - For the fast RLE decompression routine. * Ico Doornekamp - For the Nim coroutine code. * [https://nim-lang.org Nim community] & contributors. * [https://firstpressgames.com Lennard Haase] - QA, publishing advice. ==External links== * Official website - https://goodboygalaxy.com * Kickstarter - https://www.kickstarter.com/projects/penguinrik/goodboy-galaxy-exploration-platform-game-gba-pc-and-switch * itch.io - https://hotpengu.itch.io/goodboy-galaxy-demo * GitHub - https://github.com/exelotl/goodboy-advance
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