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Work-in-progress recreation of GoldenEye 007 (N64) for PSP under the ADQuake engine. == Features == * Basic gameplay. * Most weapons. * Bots. * Some sound effects. * Multiplayer via Ad-Hoc. == Installation == Place the goldeneye folder on your PSP at /PSP/GAME/. Run the new EBOOT, then press start to open the menu and start a game. == Controls == L - Jump R - Attack Analog - Look Up/Down - Move forward/backward Right - Change weapon Down - Secondary attack Square/Circle - Step left/right Cross - Crouch == Screenshots == https://dlhb.gamebrew.org/psphomebrew/images/goldeneye007psp2.png https://dlhb.gamebrew.org/psphomebrew/images/goldeneye007psp3.png https://dlhb.gamebrew.org/psphomebrew/images/goldeneye007psp4.png == Credits == * TheMrIron2: Project management, sound design * St1x51: Engine development, texture/asset conversion * BCDeshiG: Testing * MotoLegacy: QuakeC scripting * "GoldenEye Final" (HL1) team: Half Life conversions of GoldenEye assets * Pixelbath: Music rips from GoldenEye N64 == External links == * GitHub - https://github.com/themriron2/goldeneye-psp * GBAtemp - https://gbatemp.net/threads/goldeneye-psp-now-playable.557943/ {{PSP first person shooters}}
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