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A Godot Engine port for the Sony PSP (POC). ==User guide== How to export: * Download the godot editor from https://downloads.tuxfamily.org/godotengine/2.1.6/ for your os * Install the export templates * Make your 2d or 3d game * Go to export -> Linux -> Export zip/pck -> name the file data.pck * Create a folder on your psp called however you like in /PSP/GAME/ * Drop the EBOOT.PBP file attached into that folder. * Also copy the data.pck file in the same folder * (when updating the game on the psp replacing the data.pck file is enough) How to run: *Create a folder on your PSP called however you like in /PSP/GAME/. **If you make a 2D game, use 2d.pbp and rename it to eboot.pbp. **If you make a 3D game, use 3d.pbp and rename it to eboot.pbp. *Drop the EBOOT.PBP file attached into that folder. *Also copy the "data.pck" file in the same folder (when updating the game on the psp replacing the data.pck file is enough). '''Notes:''' data.pck always has to be where eboot.pbp is. ==Compatibility== A PSP 2000 is required. ==Known issues== *2D - Frame remains to be seen. Solution > disable the width, height options in the project settings. *3D - 3D Models imported via "Mesh" are not being displayed as well, Import .dae files using Import > Scene. That works. ==Changelog== '''Sixth 2023/09/24''' *Notes **data.pck always has to be where eboot.pbp is *Fixes since the last release: ** 3D animations with skeletons and bones work properly now ** Should run faster due to overclocking '''fifth 2023/08/08''' * Audio plays completly normal now. * Shouldnt crash on the psp anymore '''fourth 2023/08/08''' *Fixed Renderer '''third 2023/04/28''' *3D - 2D Version. '''pspsec 2023/04/28''' *Env color implemented. *Implement quit. *Current path loading. *Some minor stuff I dont remember (look at the commits if you want). ==External links== * GitHub - https://github.com/PSVita-Dev/godot-psp
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