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GlitchDS is a homebrew Cellular Automaton music sequencer for the Nintendo DS. It is for creating IDM and Glitch style loops. Developed for R4DS. ==Features== * Customizable Cellular Automaton sequencer. * Create your own “trigger points”. * Load in your own sounds. * Save and load your work. * BPM settings, or “strum mode” for controlling tempo. * Up to 6 sounds can be loaded at once. * Each sound has its own 32 step frequency modulation sequencer. * Global Distortion setting. ==User guide== glitchDS is organized into different pages. * Sequencer Control - It has a 32 step sequencer based on the Game of Life. After 32 mutations, the sequence starts over. * Trigger Config - How does the sequencer know when to play a sound? Triggers! It specifies what should happen when a node on the sequencer graph changes from 0 (black) to 1 (white). * Choose Sounds - You can assign a sound to one of the swatches (otherwise known as the little colored boxes at the top of the screen). * Clock Control - Allows you to set the BPM (beats per minute) of the sequence playback. The BPM is approximate. * Frequency Modulation - You can modify the frequency (pitch) of each sound via the frequency modulation page. * Distortion Settings - A rapid fluctuation of the sound's frequency. * Save/Load - Save current song along with all settings. Further details can be found from the [http://www.glitchds.com/documentation/glitchds official site]. ==Controls== '''Global:''' Start - Toggle between starting/stopping the sequencer L/R - Switch between pages '''Sequencer Control:''' Draw on bottom screen to “seed” the cellular automaton pattern. Y - Clear sequencer pattern Left - Decrease sequencer length by a power of 2 Right - Increase sequencer length by a power of 2 A+Left - Decrease sequencer length by 1 A+Right - Increase sequencer length by 1 '''Trigger Configuration:''' Draw on bottom screen to place triggers for cellular automaton sequencer. Y - Clear triggers '''Choose Sounds:''' Up - Scroll up to previous sound Down - Scroll down to next sound X - Page up to previous page of sounds B - Page down to next page of sounds A - Load sound into selected swatch '''Clock Control:''' Up - Increase BPM by 1 Down - Decrease BPM by 1 Right - Increase BPM by 10 Left - Decrease BPM by 10 Y - Toggle between strum mode and BPM mode '''Frequency Modulation:''' Y - Reset all frequencies to 22,100 B - Reset all frequencies to NOTE OFF A+Up - Shift all frequencies up A+Down - Shift all frequencies down '''Snapshot Files:''' A - Load selected snapshot B - Save current song as new snapshot X - Save current song as selected snapshot (write over selected snapshot file) Y - Delete selected snapshot file Left - Save current song settings as a new version of selected snapshot file ==Screenshots== https://dlhb.gamebrew.org/dshomebrew/glitchds2.png https://dlhb.gamebrew.org/dshomebrew/glitchds3.png https://dlhb.gamebrew.org/dshomebrew/glitchds4.png https://dlhb.gamebrew.org/dshomebrew/glitchds5.png ==Media== '''Demo''' ([https://www.youtube.com/watch?v=H0WheXZGGTE Bret Truchan]) <br> <youtube>H0WheXZGGTE</youtube> '''Demo 2''' ([https://www.youtube.com/watch?v=VLtR-SI2lt0 Bret Truchan]) <br> <youtube>VLtR-SI2lt0</youtube> ==Compatibility== Works on: DSLinker, DSTT, CycloDS Evolution, Acekard 2, EDGE, DS-X <br> M3Real pack (need to load it using Slot 2/the GBA slot, which in turn requires you to have a GBA expansion pack) <br> M3DSreal with system software 3.7 using DSOrganize <br> On the NAND memory of the “AceKard R.P.G” card <br> Games & Music card after DLDI patching <br> EZ Flash 5 after patching the DLDI driver <br> ==External links== * Official website - [https://web.archive.org/web/20100612150144/http://www.glitchds.com/about/glitchds http://www.glitchds.com/about/glitchds] (archived)
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