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GameBoxDS is a homebrew game pack for the Nintendo DS. It contains 4 games: DS4, PingMine, DSFlower and Reverso. It is developed in C++ and is based on the PALib, from Mollusk, for 2D and sound. 3D is developed with the libnds library. It was a contest entry to the NEO Spring Coding Compo 2006 (NDS Games). ==Features== * New menu in 3D. * Additions of sounds. * Level difficulties available in some games. * Tutorial. * Various tricks to right and left. ==Installation== Download and extract file. [[DLDI|DLDI]] patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card. If you have a Supercard, please put the GameBoxDS.ds.gba file on your Supercard, and rename it to GameBoxDS.nds. ==User guide== Each game has its own about page that explains how to play. To access this page, just click on the ? icon on the bottom right of the bottom screen in the menu page of the game. ===PingMine=== * A mix between a MineSweeper and a labyrinth. * Help Marcel the pingouin to go to its igloo without falling in a hole. But there is a deep fog and the pingouin just know how many holes are around him. * Put a flag where you think there's a hole. It has 5 levels of difficulty. ===DS4=== * A Power4 game. Play versus the AI (15 levels of difficulty) and try to align 4 pieces of your colour in a 7x6 grid. ===DSFlower=== * Catch all the falling flowers before they touch the floor or you will loose a life. * But be careful, there are more and more flowers on the screen that are falling more and more quickly.And don't catch the wrong flowers. ===Reverso=== * A grid of 3x3 white or black pieces. * The aim is to turn all the pieces from black to white.Touch a piece to return it (this will return some of is neighbours too). * At start, there is a minimal number of pieces to be returned before to win. Try to win in this minimal number. * You can be helped in your choice by the AI of the game. ==Controls== D-Pad - Turn the cube X/Select - Start the selected game A+D-Pad - Place flag (PingMine) ==Screenshots== https://dlhb.gamebrew.org/dshomebrew/gameboxds2.png https://dlhb.gamebrew.org/dshomebrew/gameboxds3.png https://dlhb.gamebrew.org/dshomebrew/gameboxds4.png https://dlhb.gamebrew.org/dshomebrew/gameboxds5.png https://dlhb.gamebrew.org/dshomebrew/gameboxds6.png https://dlhb.gamebrew.org/dshomebrew/gameboxds7.png <!--BEGIN Online Emulator Section--> ==Online emulator== {{EmulatorJS Main |width=515px |height=384px |EJS_backgroundImage=https://www.gamebrew.org/images/7/74/Gameboxds.png |EJS_core=desmume2015 |EJS_gameName=GameBox DS |EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/gameboxds.7z }} {{DS Control Settings}} <!--END Online Emulator Section--> ==Changelog== '''v0.8''' * New start menu in 3D with a complete new gfx. * Add sounds. * PingMine: add timer, flags counter, better placement of the holes, correct some gfx. * PingMine: Possibility to move the difficulty level with the PAD (not only with the stylus). * DS4: Possibility to move the difficulty level with the PAD (not only with the stylus). * DSFlower: remade the about page. '''v0.6''' * Add FlowerDS game. * Best gameplay for FlowerDS. '''v0.45''' * Add fog in PingMine. * Modify some graphisms. * Correct a bug in DS4 which draw "You Loose" when the player win the level. '''v0.4''' * Modify some graphism in Reverso. * more code in games 4 and 5. '''v0.3''' * Finalization of some gfx in Reverso and PingMine. '''v0.0~0.2''' * All the start code. ==Credits== Thanks to Carlos De Carvalho for his help in gfx. Thanks to Mollusk's PALib. Thanks to NeoFlash's MK2. Thanks to DevKitPro. Thanks to Visual Studio. ==External links== * Author's website - [https://web.archive.org/web/20130528124451/http://www.codeartex.com/?page_id=47 http://www.codeartex.com/?page_id=47] (archived) * NeoFlash - [https://web.archive.org/web/20210207115144/https://www.neoflash.com/forum/index.php?topic=1855.0 https://www.neoflash.com/forum/index.php?topic=1855.0] (archived) [[Category:NEO Spring Coding Compo 2006]]
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