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{{#seo: |title=Vita Homebrew PC Tools (Developments) - GameBrew |title_mode=append |image=glfwvita2.png |image_alt=GLFW Vita }} Vita GLFW3 port based on the Switch port for the PVR_PSP2. GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc. ==Compiling== ===VDSuite=== Install [https://github.com/Vita-Development-Suite/doc VDSuite], then install [https://github.com/GrapheneCt/PVR_PSP2 PVR_PSP2]. Note: Visual Studio 2017 usage requires the installation of the SCESDK VSI2017 Plugin. Run <code>cmake -Bbuild</code> with a generator of your choice (<code>-G "Visual Studio 15" -T SNC -A PSVita</code> for VS2017 or <code>-G "Ninja"</code> for Ninja). For VS2017, open <code>glfw3.sln</code> in your build directory and build the <code>INSTALL</code> project. (Make sure your Configuration is for Release) For Ninja, cd into the build directory and <code>run ninja install</code>. ===VitaSDK=== Install [https://vitasdk.org/ VitaSDK], then install [https://github.com/GrapheneCt/PVR_PSP2 PVR_PSP2]. Run <code>cmake -Bbuild -DVITASDK=ON -DCMAKE_BUILD_TYPE=Release</code>. cd into the build directory and run make <code>-j4 install</code>. Note: When using VitaSDK, it is necessary to link with pthread. ==Changelog== '''v1.10''' *Added Proper Touch Screen Support. *Fixed Button Mapping. '''v1.0''' *GLFW3 3.3.2 for the Vita, with touchscreen cursor emulation and Vita controller support. *Requires Pigs in a Blanket. == External links == * GitHub - https://github.com/SonicMastr/glfw-vita
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