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<!--bin: github--> <!--date: github--> A plugin that providesa gdbstub for debugging Wii U software, including homebrew. It's based on the gdbstub that's inside the <code>coreinit.rpl</code> and present on any Wii U. This plugin patches several functions to allow usage of the stub on retail consoles. The patches address bug fixes, such as basic vCont support and escape packet contents, and introduce support for multiple queries. Memory access is now done completely via the KernelModule which bypasses the MMU, which allows us to write/read anywhere. Please refer to the [https://github.com/wiiu-env/gdbstub_plugin/blob/main/README.md readme] for usage. == Features == * Hardware breakpoint support (maximum one hw breakpoint is supported at once). * Support up to 512 software breakpoints at the same time. * Hardware watchpoints for read/write access of data with 8 byte accuracy (maximum one hw watchpoint is supported at once). * Stepping to the next instruction (only the for currently active threads) * Memory/register reading/writing. * Implemented the optional <code>qXfer:features:read</code> and <code>qXfer:threads:read</code> query. * Interrupting the execution at any time via <code>CTRL+C</code> * See the <code>main.h</code> for further configuration options via macros. == Changelog == '''v0.1 2023/02/20''' * Initial release. == External links == * GitHub - https://github.com/wiiu-env/gdbstub_plugin/ * Twitter - https://twitter.com/MaschellDev/status/1627392528847626240
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