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{{#seo: |title=GameBrew |title_mode=append |image=gblife.png |image_alt=GB Life }} Written in C using the GBDK, this is a simple implementation of the classic cellular "game". Conway's Game of Life is a cellular automaton devised by mathematician John Conway in 1970. It consists of a grid of cells, each in one of two states: alive or dead. The state of a cell evolves in discrete time steps based on simple rules. A living cell survives if it has two or three living neighbors; otherwise, it dies due to underpopulation or overpopulation. A dead cell becomes alive if it has exactly three living neighbors. In this demo, there is no gameplay or control; it is purely observational, allowing you to watch the patterns unfold. ==Screenshots== https://dlhb.gamebrew.org/gbhomebrews/gblife2.png https://dlhb.gamebrew.org/gbhomebrews/gblife3.png ==External links== *Author's website - [https://web.archive.org/web/20000815225059/http://vandenborre.org/old/ http://vandenborre.org/] (archived)
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