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{{#seo: |title= (PC Utilities) - GameBrew |title_mode=append |image=gbagraphics2.png |image_alt=GBA Graphics }} GBA Graphics is a graphic converter for GBA and DS, and a powerful universal map editor for 2D projects. It's very complete and should be enough for some projects, like some platformers. It will spare you a lot of code to type, and provides a scripting system so you can customize it if you want. The interface is also intuitive and provides powerful features such as object lists, multi-map editing with parallax scrolling, emulation of mirror and palette bits, resize from scratch, cut n' paste, undo/redo, etc. Its use is recommended for OSLib and µLibrary maps. GBA Graphics was entered into the NEO Summer Coding Compo 2006 (NDS Apps). ==Features== *C development on Windows. *Complex graphics conversion and color reduction algorithms fitting hardware requirements. *Can fully be driven by script (language developed from scratch). *Templating support for converted data. ==Screenshots== https://dlhb.gamebrew.org/gbahomebrews/gbagraphics3.png ==Changelog== '''1.09 2010/01/21''' *This version corrects a few bugs. It's been a long time, I don't know exactly what changed *The source has changed a lot though, because it is now using real .cpp/.h files instead of multiple .h files. *The plugin API has changed a bit. Separate compilation should make it easier to code your own plugins. '''1.00b 2007/03/18''' *This is an old version of GBA Graphics. ==External links== *Author's website - http://mobile-dev.ch/old.php?page=pcsoft_gbagraphics [[Category:NEO Summer Coding Compo 2006]]
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