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{{#seo: |title=GameBrew |title_mode=append |image=garpgbc.png |image_alt=GARP }} Grapsters Archaic Rooms of Paranoia (GARP) is puzzle game with build-in level editor made for the Game Boy Color. It was an entry for Bung Enterprises 3rd Gameboy Coding Competition. ==User guide== You are Denrah, rightful ruler of Henradia. You must make your way thru the Castle of your Evil Brother Garpster, who has proclaimed himself Grand Poobah of Henradia. Menu options: * Levels to Play - Toggle between user and built-in levels. * Music Toggle - Toggle music on/off. * Exit - Leave the options screen, and return to the menu screen. === Editor=== While in map edit mode, pressing A switches between block, brick, block/key and blank. A low sound means you don't have room to place any more pieces. Max blocks = 38. While in util mode, press the A button to either saves the level to SRAM or Exits. A high sound indicates the level has been saved. A low sound indicates that there is no key on the level and can't be saved. '''Note:''' If you're unable to edit a level, it's caused by old data on your cart. Just hit the start button to clear the level. ==Controls== '''In game:''' A - Push a block B - Restart the level (remove one life in build-in level, no penalty in user-created level) D-Pad - Move yourself thru the Castle rooms Start - Pause the game (stop the music) Select - Exit back to the Menu Screen '''Editor:''' A - Toggles between block, brick, block/key and blank (map edit mode), Save the level to SRAM or Exit (util mode) B - Advance to next level (make sure you saved the current level, as the save function only saves the currently selected level) Select - Toggle between Edit/Util modes Start - Clear only the current level ==Screenshots== https://dlhb.gamebrew.org/gbhomebrews/garpgbc2.png https://dlhb.gamebrew.org/gbhomebrews/garpgbc3.png https://dlhb.gamebrew.org/gbhomebrews/garpgbc4.png https://dlhb.gamebrew.org/gbhomebrews/garpgbc5.png ==Credits== Tools Used: * RGBDS - Assembler. * Paint Shop Pro 5 - Gfx Design. * TileBuddy - Tile Design. * CGBide - Code Development. * Programmers File Editor - Text Manipulation. * Gameman - Tile conversion. * PALRED - Gfx conversion. Additional help and suggestions: * ^Tuff[CPL] - Coding suggestions and help. * WayneKerr[CPL] - Coding suggestions and help. * Luigi[UKA] - Ideas and game suggestions. * Zeut - Beta testing to make sure all levels are beatable. * All the dudes of TC - Tnx for the continued support. Especially Nintense for level creation and beta testing and bug reports. * Cookies to Ego_UK for putting up with my constant requests to test the ROM on a real GBC in the early stages. * Special thanks to Biscuit for his great CGBide, what a wonderful IDE for GBC asm code development. * Thanks to GameBrains, for without their fantastic TileBuddy, none of the graphics would have been possible. * Thanks to Otaku, for a simply wonderful Assembler and Linker, RGBDS. * Thanks to Blackbox, for a great sound system for us amateur coders. ==External links== *Bung Enterprise - [https://web.archive.org/web/20040428161903/http://defaced.co.uk:80/bung/GBCodingCompetition/3rdGBCodingCompetition/3nd_results.htm http://defaced.co.uk/bung/] (archived) [[Category:3rd Amateur GameboyTM Format Games Coding Competition]]
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